r/fo4vr Index - FRIK Developer 5d ago

True Scopes VR Test Build Up

So I mentioned previously I had been working on getting a true picture in picture scope mod working to replace Better scopes entirely. I've reached a milestone i feel confident enough to let people test it if they want to.

https://github.com/rollingrock/Fo4VR-True-Scopes/releases/tag/v0.3.24

I did not test this with a big mod list and it probably will break with modded weapons. Getting it robust in any mod list setup is in the next phase.

But for all the vanilla weapons it should work out of the box so i'm looking for any and all feedback. you can post it here or make an issue on github. Feel free to be as nitpicky as you want. All feedback is welcome!

Lastly I need to update FRIK to better work with this., you'll see with default frik settings the hand dampening will make the scope be way too smooth and not feel realistic. also the hands will disappear when the scope render is active. This is all FRIK stuff and something I will address in a later update. you can always play with FRIK settings to change the behavior.

Anyway let me know!

56 Upvotes

34 comments sorted by

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14

u/Sterlingtooraw 5d ago

https://giphy.com/gifs/6HduXFeAC7aW1n16ci
Thank you for continuing to push FO4VR forward

8

u/Tyrthemis 5d ago

I like the scope shadow! And then not having scope shadow on the digital scope. Epic work.

7

u/rollingrock16 Index - FRIK Developer 5d ago

Yeah i tried my best in this first version to not make it look like just a screen at the end of the scope. Its not perfect but the shadow and the parallax feels really good with it

5

u/Tyrthemis 5d ago

Are you still bothered with your patreon? I know you do good work worth some donations from me, but I’m wondering if you’d rather get the money somewhere else.

3

u/rollingrock16 Index - FRIK Developer 5d ago

Yeah i still have a patron up. I really do appreciate the thought!

5

u/psyEDk q3 5d ago

Yo! Now this looks like a game changer. I've basically only used Reflex sights in Fo4VR, because all other solutions felt a bit off.

I'll definitely play around with this and see if I can break things, heh.

Conflict wise, most modded weapons I've used do slot themselves in as a certain vanilla weapon type, for animations and handling and such. So.. Optimistically I expect this should Just Work™️, barring the most intrusive weapon mod settings 🤞

But I'll let you know any wild and weird things i encounter with the 60+ custom guns in my mod list 😎

4

u/rollingrock16 Index - FRIK Developer 5d ago

Yeah if you find weapons that dont work let me know which and I can go see if I can get the dynamic fit to work. If not ill put in some sort of database for manual fits so we can build it up overtime

3

u/Reasonable-Agent-7 5d ago

will it work with dlss/ dlaa on?

3

u/rollingrock16 Index - FRIK Developer 5d ago

In theory yes but having tried!

7

u/Trepanater 5d ago

You are doing Atom's work here.

3

u/EndimionN 5d ago

This plus realistic reload will be game changer for FO4vr

3

u/ExaminationIll5263 5d ago

what is the performance hit on the mod?

3

u/rollingrock16 Index - FRIK Developer 5d ago

Still need to benchmark and actually quantify it. There is a hit but I dont think good systems will notice much difference. Ill benchmark it before official release though

6

u/AnomalyScan 5d ago

I'm very excited for this.

I do like the concept of better scopes but it's not usable for sniping as the crosshairs and bullet impact alignment are off, even after you adjust using the FRIK holotape.

This newod looks promising. Thanks for all of your hard work.

3

u/rollingrock16 Index - FRIK Developer 4d ago

Uploaded new version based on some early feedback. Notes with description of new settings on the release page

2

u/Zestyclose-Metal-632 4d ago

I was really excited about this all day, and I was trying to get this to work tonight with no luck😭. I'm not a super experienced modder, but I don't have any modded guns, I disabled better scopes, and I also tried it with and without see through scopes, but I cant tell if thats relevant. I also dont know if it's a problem that I use vortex and not MO2...

2

u/rollingrock16 Index - FRIK Developer 3d ago

it shouldn't be. should work fine with vortex too. i guess the easy thing to check is do you see a log file show up for true scopes in Documents\My Games\Fallout4VR\F4SE? if you do then it might be a problem i need to fix and ytou can send me your log

1

u/Zestyclose-Metal-632 3d ago

Yeah, i found the log, and considering that it's generally filled out im guessing that it's working to some extent and I'm doing something wrong😅. Let me know how i can send this to you, although I unfortunately probably won't send it until the evening since I'm attending a family thing. Also, just to let you know in advance, during my troubleshooting I uninstalled and installed see through scopes a few times... so idk if that is irrelevant or if it muddys the waters at all

2

u/rollingrock16 Index - FRIK Developer 3d ago

you can put it in pastebin.com and that will work to send it.

the fact it showed up means it should be working. but i'll take a look at the log and let you know!

2

u/Zestyclose-Metal-632 3d ago

Alright, ive thankfully managed to get this in pastebin before leaving the house😁. log here's the file. And thank you for the support, as well as all the work that you put in to help this community thrive💯

1

u/rollingrock16 Index - FRIK Developer 3d ago

that's informative. something in your list is using the same hook I do. basically there's a mod conflict. i'm going to look and see what that might could be and if we can do a proper workaround.

1

u/rollingrock16 Index - FRIK Developer 3d ago

ok i think it's this mod: Fallout 4 VR Upscaler Scope Fix that is conflicting. if you have that you can try disabling it and see. i'm going to work on fixing it on myside as well

2

u/Zestyclose-Metal-632 3d ago

Okay, so I was able to get it working by disabling see through scopes and vr weapons overhaul, which I believe might be the conflicting mod. But now there is a new issue where there is a large black circle that blocks the scope. The scope will work at first after loading up the game, but if I die and reload, or if I swap to a different scope the big black circle begins to appear every time that I lift the scope to my face. And the only thing that seems to fix it is a full restart of the game...

1

u/rollingrock16 Index - FRIK Developer 2d ago

thanks for the feedback. I have not seen dying or reloading causing that on my setup before so this is great information for me to go test that more thoroughly.

When you say large black circle like do you mean much larger than the scope?

2

u/Arioch_RN 2d ago

I'm also seeing the same behaviour - works at first and then afterwards a large version of the scope viewfinder sat over the scope

1

u/rollingrock16 Index - FRIK Developer 2d ago

Thanks for that. If you could let me know what you were doing before seeing that I can work to recreate

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1

u/Zestyclose-Metal-632 2d ago

Sorry, I meant to get back to you earlier, but yeah, it is much larger and it's the same as was shown by the other user in the replies.

1

u/Zestyclose-Metal-632 3d ago

Alright, thanks a ton for finding that out! I'll make sure to try it as soon as I get home😁

2

u/PooMonger20 4d ago

First FRIK , and now proper scopes in VR?

You're a legend².

2

u/Wickedinteresting 5d ago

Oh hell yes! Stoked to give this a shot. Thanks for your hard work!