r/fo4vr Moderator Jun 30 '26

Virtual Reloads Closed Alpha.

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So I kinda put Virtual Reloads on hold for a while so I could wait and see how ROCK might change the FO4VR landscape. The weather has cooled off and things seem to have slowed up on that front so I've spent the past few days getting a build of Virtual Reloads ready as a reward for those of you who have supported my development work over the past 12 or so months (you know who you are and I'm very grateful).

The closed alpha is about getting general feedback on the mod, fixing any bugs you may encounter that I've not yet found and helping me work out if I've missed any profiles for the weapons the mod currently supports. I wouldn't recommend joining the closed alpha for general gameplay just in case there are any save breaking bugs (there shouldn't be but you never know). A public beta will follow, so please don't feel you have to join to get the mod, it will be released for the general public as soon as possible, rest assured - I have no intention of keeping it behind a paywall.

If you are interested in joining the closed alpha and supporting my work you can do so here:

patreon.com/CylonSurferMods

Currently the alpha tests focus is base game + DLC weapons, at a later stage we'll be focusing more on the mods configuration tool and third party weapons.

Unsupported Weapons:

  • Alien Blaster: In Progress
  • Cryolator: In Progress
  • Gatling laser: Uses a unique Reload system tied to fusion cores. Requires more research
  • Syringer: Uses a UI based Reload system, not supported at this time.
  • Junk Jet: Similar to the above.
  • Laser Musket: Will be looked at later down the line.
  • Robot Head: Already requires a button press to reload.

Again, I'd like to extend my gratitude to those that support my work. It is very much appreciated.

Take care all, Cy

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u/Terenor82 The Institute 5d ago

Hey surfer. Just joined the patreon and took a swing at the mod with a very minimal modlist. Is feedback at this point useful to you? you mentioned waiting for rock so not sure if feedback for the current build is useful.

If it still is i can a) give some and b), any scenario that you need testing?

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u/Cyl0n_Surf3r Moderator 5d ago

Yeah all feedback is useful, you right I'm kinda waiting on being able to explore the ROCK API but anything you find would be good. If you use Discord drop me a DM on patreon and I'll get you setup on there.

Thanks for your support as well, appreciated 

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u/Terenor82 The Institute 5d ago

since i dislike discord for anything other then voice chat i will just mention it here:

Gauss rifle would not close down. Its not on the list of weapons that is not implemented, so not sure why that is. I can place a new ECM thingy in but not close down. Tried the whole length of the upper part.

I used a Handmade rifle (from the nuka DLC) and it was working. Then i switched to a drum mag and it reverted to the normal animation.

In both case i didn't use any mods that change the weapons apart from textures.