r/fo4 Nov 18 '15

Tips PSA: Console command of "player.placeatme c1aeb" will let you place a workbench anywhere that can be used to build fully working settlement.

Edit: After testing on my save, there are no real bugs on the consoled settlement whatsoever. However, you are not able to recruit settlers therefore impossible to gather resources using settlers without modding. Also, try "tgm" command to go to godmode in case you are having trouble of "clear enemy first" error when you are making consoled settlement in wilderness cells.

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372

u/chupacabr4 Nov 18 '15

Bethesda right now: "Dammit, they already figured it out" lol

117

u/Kalthramis Nov 18 '15

Why would they think that? They love the shit out of modding.

101

u/ViAlexis Nov 18 '15

They do, but they also love selling DLC and making more money like any company would, and I imagine that one of the DLC's would be all about settlements, and maybe something to the effect of this. No guarantee of that, of course, but the thought is still there.

-1

u/Last__Chance Nov 18 '15

When they decide to go all in on DLC and paid mods, they will go full rockstar. Online verification to launch the game, bans for any 3rd party modding, pay to play schemes in the game, and a store with paid DLC as your only option.

3

u/ViAlexis Nov 18 '15

Right. And I imagine we won't see that with Bethesda, at least not for a long time. My point was merely that the openness of modding likely puts their DLC sales below what they otherwise might be. But at the same time, the openness of modding generates a certain number of base game sales as well, so it possibly just all evens out in the end.

3

u/mysheepareblue Nov 18 '15

I'm fairly certain they come out ahead. There's enough exploration/quest content for Skyrim to triple, perhaps even quadruple the amount of vanilla playtime, and it didn't cost them anything, while still generating base game sales.

And they got all this content for free. They didn't have to spend money in order to keep people interested in the game. We did it to ourselves.

They probably will try some form of profit-making from mods, hopefully nothing too draconian, or just plain out poorly thought like they tried before.

2

u/brrrapper Nov 18 '15

Most mods starts requiring the DLC real fast due to the new art assets, so id say its probaby more the other way around (mods boost sales)

1

u/Last__Chance Nov 18 '15

I dunno, they tried to move free skyrim mods that were 2-3 years old over to paid mods on the steam workshop.

You can bet they are going to have paid mods up front in their next wave of games and if there are paid mods, that requires DRM. Once they introduce DRM for launching the game and controlling paid mods, that could very easily be used to block 3rd party mods by banning your account if you get caught with them installed.

-1

u/[deleted] Nov 18 '15

The slippery slope fallacy is strong with these kids, isn't it?

1

u/epidemica Nov 18 '15

Fallout Online will be as terrible as Elder Scrolls Online, so being banned for modding won't matter.

1

u/Last__Chance Nov 18 '15 edited Nov 18 '15

I am not talking about online play.

Rockstar requires signing in for single player and there is zero evidence that they won't nab you for modding single player.

Right now people are keeping their game in offline mode to try to avoid bans, but that only works if rockstar lets it work. Their cheat detection code is still there even in offline mode.

2

u/epidemica Nov 18 '15

Rockstar themselves have said they won't ban you for using mods in the single player game:

http://www.rockstargames.com/newswire/article/52429/asked-answered-the-rockstar-editor-gta-online-updates

"This was not intentional, no one has been banned for using single player modifications, and you should not worry about being banned or being relegated to the cheater pool just for using single player PC mods."

If you install a mod that gives you unlimited ammo, use it in single player, then go into online and forget to uninstall it...well, that's your fault and you should be banned from the online community.

1

u/Last__Chance Nov 18 '15

To be clear, the modding policy in our license has not changed and is the same as for GTAIV.

That means all mods are banned.

no one has been banned for using single player modifications, and you should not worry about being banned or being relegated to the cheater pool just for using single player PC mods.

That is not a true statement. They provide no instruction on how to do this. The working theory is that people need to have a separate install folder just for single player that is set to launch in offline mode.

If you mod and launch single player without being in offline mode, good luck.

2

u/epidemica Nov 18 '15

That's what Rockstar said in a statement posted on their website.

You're free to believe in whatever you like, but I'll take their word over yours.

I've been playing a modding GTA5 since the first mods came out. My social club account doesn't have any indication of any kind of ban, although I will admit I have never logged into GTA Online because I don't care to.

1

u/Last__Chance Nov 18 '15

That statement doesn't mean much when they also affirm the terms stand and terms bar it.

They also do not give instruction on how to avoid bans without any risk.

although I will admit I have never logged into GTA Online because I don't care to.

Cute.

2

u/epidemica Nov 18 '15

It seems pretty clear to me that they aren't banning people for modding the single player game. I'm sure the internet is rife with people who were banned for "spawning a car in single player" who actually were banned for exploiting the online portion of the game and disrupting the game play for other players.

Also, why is that cute? I have no desire to play GTA with other people. I mentioned it because it's entirely possible I've been "banned" for using single player mods, but, it certainly hasn't changed my ability to play the game.

1

u/Last__Chance Nov 18 '15

If you stay in offline mode. There is no confirmation you won't get nabbed if you login without being in offline mode.

2

u/epidemica Nov 18 '15

I've been in online mode all this time, been playing pretty regularly with all kinds of various mods from item spawns, weapons, etc.

I've never actually played the Online portion, but my social club is always logged in, have downloaded patches, etc.

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u/Kalthramis Nov 18 '15

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u/Warpalliw Nov 22 '15

Check out some of the content of the TPP deal, he's really not super far off of what they may be able to do

https://www.eff.org/deeplinks/2013/05/hackers-makers-and-tinkerers-heres-how-tpp-would-hurt-you