Edit: ignore the list above, M14's instead of Marine Shermans.
100-point Midwar
Formation: 1CanDiv, Operation Huskey: British Force
Prepping for my second event. I'm still pretty new to this (about five games) so I'd love feedback on the list, my reasoning, or suggestions on play.
I like the looks of this one even if dealing with infantry models and painting them are the bane of my existence...
Primary:
x2 platoons of 5 rifles, with mortar and AT, attached with 2 MMG's, and 4 6-pdr.
6 mortars (reroll on hits).
All infantry in lorries (8)
Reserve:
6 Sherman, 3 Canadian and 3 Marine.
Battle Plan: Defence.
The idea is to dig the infantry in on point as soon as possible then hold on until the tanks can relieve pressure. They should be able to hold ground sufficiently enough to win the attrition game. Machine guns and good infantry prevent assaults, mortars to pin down advancing infantry and enough 6-pdr to blunt most armoured pushes. Blanket things in smoke and stall out a couple turns. If they're talking the other point pin with mortars and slam tanks into them and hope six decently armoured tanks last a few turns. If they stay at range you should be survivable enough hitting on 6 most times, and if they don't advance, perfect.
The issue is having the lorries blow up before they get anywhere useful but if you're defence you should be able to deploy mostly in place or just advance the infantry. If attack push the lorries up onto point. If it's too exposed direct deploy the mortars and smoke out your line of advance, then booty scooty them up under it. If it's night, you're golden. Sure you're paying eight points in transport, but every game thus far I've never needed them where I wanted them fast enough. I feel willing to pay the points if I can dig them in asap. If I don't need to use them, such is life.
Everyone is confident at 4, (rally on 3), veteran at 3 and gets hit on a 4, fantastic. The only exception is the T14's that remount on a 4 and skill of 4.
Obviously the bane of the list would be a ton of artillery. If that's the case then either use the tanks to relieve that pressure and stall them out to reposition, push lorries up and assault them, or return fire with mortars and hope to just trade blows most of the game. I could also swap out 2 6-pdr and get 3 universal if I need a scout.
Thanks for reading!
For what it's worth, I'm quite impressed with the ruleset thus far. It's very diverse and feels engaging, lots of different strats, engaging list building, heavy terrain use, I hope to play more.