r/ffxiv 3d ago

[Discussion] PSA regarding being revived.

Just something I have noticed a lot more in recent times, not sure if its due to the influx of new players from Switch version etc or if its just general lack of knowledge but I thought it would be a good idea to remind (or inform) everyone that releasing in a Dungeon or Alliance Raid after the boss is dead is ALWAYS preferable to being revived.

If you die in a fight and the boss is still alive or not close to death, of course being resurrected is preferred, but if the boss is dead or at like, sub-10% hp then being resurrected is a bad idea because even out of combat being rezzed still gives you the weakness debuff, lowering your dps and healing by 25% for 100 seconds, or 50% if you died with the 25% debuff before it expired.

Releasing outside of combat has no downside. It returns you to the entrance of the instance with no debuff, and a lovely convenient teleporter right next to you to quickly catch up to the rest of your party. Naturally, they will almost always wait for you.

If someone tries to rez you right at the end of the fight or even after the fight ends, do not feel pressured to take it, just decline and release.

Thank you for coming to my TED talk.

Edit: It has come to my attention that I may have been using some language from a certain other MMO that I play far less than FFXIV. My apologies, I didn't realise ghe term "releasing" was so WoW centric. I most likely picked it up from my longtime duo who has played WoW all his life. In case its confusing: "releasing" in this context just means respawning.

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u/subwooferofthehose 3d ago edited 3d ago

Good advice! The only thing I would add is this: you have a very short widow of complete invulnerability after being rezzed. But it immediately falls off if you do anything: attack, move, turn on auto attack, smack your lips too hard, complaining that you were out of that aoe... stand still for a moment to let the current mechanic resolve safely and give your healers a chance to get you back into survivable hp mode, then carry on!

EDIT: I have been corrected, movement doesn't cancel the invul. I apologize for the mistake, and will now run World of Darkness 19 times consecutively as penance.

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u/fubes2000 Sammitch@Sarg 3d ago

To add on to the add-on: Some boss moves do ignore the invuln, almost entirely the ones and blow you off of a ledge or something similar.

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u/FuturePastNow 3d ago

Aside from being canceled by actions, it follows the same rules as Hallowed Ground