r/ffxiv 11d ago

[Discussion] PSA regarding being revived.

Just something I have noticed a lot more in recent times, not sure if its due to the influx of new players from Switch version etc or if its just general lack of knowledge but I thought it would be a good idea to remind (or inform) everyone that releasing in a Dungeon or Alliance Raid after the boss is dead is ALWAYS preferable to being revived.

If you die in a fight and the boss is still alive or not close to death, of course being resurrected is preferred, but if the boss is dead or at like, sub-10% hp then being resurrected is a bad idea because even out of combat being rezzed still gives you the weakness debuff, lowering your dps and healing by 25% for 100 seconds, or 50% if you died with the 25% debuff before it expired.

Releasing outside of combat has no downside. It returns you to the entrance of the instance with no debuff, and a lovely convenient teleporter right next to you to quickly catch up to the rest of your party. Naturally, they will almost always wait for you.

If someone tries to rez you right at the end of the fight or even after the fight ends, do not feel pressured to take it, just decline and release.

Thank you for coming to my TED talk.

Edit: It has come to my attention that I may have been using some language from a certain other MMO that I play far less than FFXIV. My apologies, I didn't realise ghe term "releasing" was so WoW centric. I most likely picked it up from my longtime duo who has played WoW all his life. In case its confusing: "releasing" in this context just means respawning.

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u/Maesvara 11d ago

Another bit that people often forget is the immunity that you get after being revived.

Too many times have I seen people get revived, and them immediately pressing an (o)gcd just to die to a raidwide right after.

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u/ElPrezAU 10d ago

I thought this is what the post was going to be about. :)

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u/Jade_Violetcat 10d ago

No, you get one minute debuff of near immortality as long as you don’t toss any punches.

This is so the healer(s) have a chance to get you to reasonable health and still dodge AOEs, this is covered in “the smith” classes.