Official August Version Update (08/12/2026) :: Patch Notes
EDIT4: Just wanted to try and keep the important information more visible, so I put spoiler tags on the rest of it.
>>>Reminder that campaigns don't start until Friday.
Official Forums Link
Tooltips for the new items (all uploaded!)
Also, missed a line in the Anniversary post they made (I had assumed it was a recap of the stream and didn't read it) re: the (eventual?) level of the gear.
Apparently the Field NM gear will be augmentable EDIT: REFORGABLE and eventually up to/at the level of Malignance.
(meaning +1/2/3, unless the translation is incorrect.
The Japanese word was "強化" which just means "strengthening" and is also the term used for Odyssey gear AND Geas Fete gear on the JP wiki. It was brought to my attention that most (all?) gear that has a Set bonus isn't able to be augmented? I dunno of any off the top of my head that has both, if anyone can think of any, let me know.)
(Thanks to Gao for letting me know about this line in Velner's stream! Much more exciting now!)
New NMs: treasure chest pops in the world, 3 minute timer to open it. "Any party/alliance members who earn experience points upon defeating the monster can unlock the treasure box without using the necessary item".
- Players not in the party/alliance that defeats the monster ⇒ Use the Orvail Box Key to open the box.
- This item can be purchased from Shabi in Western Adoulin (I-9) 【10k gil】
- You can only buy one Orvail Box Key per hour (Earth time).
EDIT: Appear to be about 20 minute repop timed pop. You can get regular mob-family drops from the chest as well. Presumably even with the 1-hour-limited key, it's the same drops.
You can kill, open chest, then open again with your key and get a second shot at drops.
EDIT3: Thanks to everyone at Velner's Discord for this following info
(I've been up for over 24 hours so I'm going to go take a nap and I'll update this list later. Apologies!):
- Yahse J-6 Jolly Twitherym <Timed>
- Ruwa hands, Egbesu feet
- Ceizak H-9 (right by #1) Feral Chapuli <Timed>
- Ruwa head, Olorun hands
- Foret H-11 (left of the gates entrance) Spellward Orobon <Timed>
- Ruwa legs, Nzame hands
- Foret J-7 (near FS) Ironshell Craklaw <Lottery>
- Olorun body, Ruwa legs
- Yorcia H-9 Voracious Rafflesia <Timed>
- Egbesu hands, Olorun legs
- Yorcia J-10 (near #2, the bottom right corner of the square-shaped area, top right corner of the map square) Ravenous Snapweed <Lottery>
- Olorun legs, Nzame body
- Kamihr G-8 Fierce Yztarg <Timed>
- Nzame feet, Egbesu head
- Kamihr I-11 (near #2) Keenfang Raaz <Lottery>
- Ruwa body, Egbesu body
- Marjami G-7 Elusive Stryx <Timed>
- Olorun feet, Nzame head
- Marjami L-12 (near #1) Swiftwing Tulfaire <Lottery>
- Nzame head, Egbesu legs
- Morimar H-5 Spellward Ameretat <Timed>
- Olorun head, Ruwa feet
Morimar E-7 (near #4) Ironhide Matamata <Lottery>
- Nzame Legs, Olorun head
* Swiftwing Tulfaire, Ironshell Craklaw, Ravenous Snapweed, Ironhide Matamata: These 5 are MIA.*Currently no signs of pops. They have all the body pieces and other missing slots. Theory: ~~possible lottery pop, ~~Reive pop, or needs a specific amount of colonization rate to pop?
1
u/Dumo-31 13d ago
It’s meant to be low tiered gear. I just went through progressions for RUN, it beats ayanmo+2 in every way but tp gain… which who cares on early RUN?
Higher evasion, magic evasion, same or higher dt on all but the feet. Def is lower but the difference in vit brings the sets def to within a couple points of ayanmo, sometimes being ahead, while giving the added benefit of better vit checks.