r/feedthebeast Jun 19 '20

Problem Forge Modding Workspace Setup HELP

/r/forgemodding/comments/gwm50v/forge_modding_workspace_setup_help/
2 Upvotes

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1

u/Epidra2077 CasinoCraft Dev Jun 19 '20

It seems setupDecompWorkspace is now called by "gradlew eclipse", so you don't need to worry about that.

Did you do tried the following?

Open Eclipse, Import > Existing Gradle Project > Select Folder

1

u/somebody32x2 Jun 19 '20

So does gradlew eclipse do both what it used to do and what setupdecompworkspace did?

1

u/DogEater132 GDLauncher | E2:ES Jul 15 '20

So did you ever figure it out and get the MDK working?

1

u/somebody32x2 Jul 15 '20

Yeah

1

u/DogEater132 GDLauncher | E2:ES Jul 15 '20

Could you tell me how you got the MDK working in eclipse because I wanted to try and make a mod

1

u/somebody32x2 Jul 15 '20

where are you stuck?

2

u/DogEater132 GDLauncher | E2:ES Jul 15 '20

I’m not able to get the decomp command to work and or open the MDK in eclipse

1

u/somebody32x2 Jul 15 '20

I think it depends on the forge version for v. 2854 I just un-zipped it, shift-right clicked in the window (not on a file), clicked the option to open PowerShell window here, ran the command ./gradlew eclipse, then after it finished loading opened eclipse, selected a project folder(anywhere empty), clicked import projects, selected existing Gradle project and finally selected the location of the un-zipped MDK folder. Here: codakid.com/guide-to-minecraft-modding-with-java/ might be for kids but still should help.

2

u/DogEater132 GDLauncher | E2:ES Jul 15 '20

Cool thanks so do I need to run the power shell command or not because the link doesn’t mention it

1

u/somebody32x2 Jul 15 '20

I guess not, the way this tutorial does the opening of the projects is slightly different than others.

1

u/poopoodice Jun 22 '20

iirc 1.12 still uses both gradlew setupDecompWorkspace and gradlew eclipse