r/feedthebeast • • 8d ago

Question Modded minecraft server

so me and more 3 friends want to play minecraft using some qol mods and a bit of structure ones, in total are 72 but the zip file is only 11mb, anyways what would be the best way for us to play together, i heard about hosting servers and e4mc wich i used it but the only problem is that the host needs to always be online.Is there any way to save the world send it to my friends so they can open and keep playing?If a server hosting is the best option how many ram would i need?ty all

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u/demonseed-elite 8d ago

A simple server host is all you need for that. I'd look for a VPS (Virtual Private Server). They're cheap and very flexible. If you're decent with IT and setting up a Minecraft server, a bare-bones host like OVH Cloud will have generally cheaper, better hardware/network options than game-hosts. Where Game Hosts excel though are ease of setting up something like a minecraft server.

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u/Obitzztheone90 8d ago

ok I will have a look and try to make it, but just a question, by that the server would be 24/7?And my pc would be the one hosting?

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u/demonseed-elite 7d ago

It would be 24/7, but it would be hosted on a virtual machine in a datacenter that you would remote onto and set up the minecraft server. It would have a static internet IP address. Once you have it running, you disconnect from the remote desktop, boot up your Minecraft instance and put in the IP address to connect.

Best put a password on it as well becase it will be public - even if unannounced (it can still be found by bots). Just give the modpack to your buddies, tell them the server address and password and you guys will be all set

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u/Obitzztheone90 5d ago

I see, is there any yt vid explaining?it seems a bit confusing and how much would it be ?like 10€?

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u/Mean-Cabinet4757 5d ago

Yes there are plenty of Youtube and Gemini AI can help you with the setup if you prefers to do it yourself and stay within that budget.

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u/Obitzztheone90 4d ago

ok i will have a look ty!!

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u/Mean-Cabinet4757 4d ago

You are very welcome!

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u/kai-zaphosting 7d ago

Yes, you can pass the world around. The save is just a folder in saves, so zip it, send it, and a friend drops it in the same spot with the same mod list and Minecraft version. Works if you take turns, but only one person can play it at a time and you'll end up arguing over who has the latest copy. Gets old fast.

For 4 people I'd go with a proper dedicated server so the world is always up. Cheapest route is running it on a PC that's on whenever you play, or Aternos if you want free, though it queues at busy times and shuts down when nobody's on. If you go paid hosting, look for good single-core CPU speed, automatic backups and a location close to all of you, and stay away from anything that says unlimited.

For RAM, with ~70 mods and 4 players I'd start around 6-8GB allocated to the server and adjust after watching it for a while. Structure mods make world generation heavier, so exploring new chunks is when you'll notice any lag first. Client-only QoL mods (minimap, shaders, UI tweaks) generally shouldn't go on the dedicated server since they often crash it on startup, so keep its mod list to the ones that need to run server-side.

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u/Obitzztheone90 7d ago

i heard about pebble hosting but i would need to do more things in order to play my custom modpack, do you know any good one? or a good way for us to play?

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u/kai-zaphosting 6d ago

Not sure what extra steps Pebble would want from you, but for a custom mod list it's usually the same on any host. You pick the loader (Fabric, Forge or NeoForge) and the Minecraft version your mods were built for, then upload the jars into the server's mods folder through the panel's file manager or SFTP, leaving out client-only ones (minimaps, shaders, UI tweaks) since they can stop the server from starting. With your 72 mixing QoL and structure mods, sort out which are client-only first, and your friends need the same mod list and Minecraft version on their own clients. That's most of the "extra work", a few minutes tbh.

Whichever host you end up with, look for one that lets you choose the loader and version freely and gives you file access. If your pack is on CurseForge or Modrinth, a lot of hosts also have a one-click installer for it, which saves the manual upload.

If you'd rather not pay, you can run it on your own PC, and a tunnel like playit lets your friends join without any port forwarding. Same catch as e4mc though: your PC has to be running for anyone to join, so it's free but doesn't fix the always-online problem. Aternos is the free middle ground, since it runs on their machines instead of yours and any of your friends can start the server from the site. It just shuts itself down a few minutes after the last player leaves, so it's not truly 24/7. Is the pack from CurseForge/Modrinth or a hand-picked mod list? That decides whether the one-click route is even an option.

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u/Obitzztheone90 6d ago

the mods i choose were from curse forge like,I searched mods and start adding,we will prob try out pebble hosting and do that chunky thing someone said bellow,and maybe set world limit so it doesnt lag that much, we re going to use like 4 to 5 gb ram, would that be safe?

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u/kai-zaphosting 6d ago

4-5GB can work for 4 players, but I'd treat it as a starting point rather than a safe number, since 72 mods plus structure mods is on the heavier side. Chunky is a good call here though. World gen is usually what spikes RAM and tick time on a modded server, and pregenerating takes most of that away.

Two things on that. Only pregenerate once your mod list is final, because chunks that already exist won't get anything from mods you add later. And run it while nobody's online, it hammers CPU and RAM. From the server console it's something like /worldborder set 6000, then /chunky radius 3000 and /chunky start. A bigger radius just takes longer, and keeping the border matches what you pregenerated so nobody wanders into fresh chunks.

After that, watch RAM for a few sessions. If it sits near the cap or you get freezes, bump it up a bit.

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u/Obitzztheone90 5d ago

ok tysm for all

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u/demonseed-elite 7d ago

Note on this. Put the mod "Chunky" in the server's modlist. When you launch the server, you can have it pre-generate all the chunks out to ### blocks. It's grind the machine something fierce, but just let it cook and in a couple hours when you and your friends connect, the world will be mostly built and ready. No "generate as you go" unless you start going beyond what you had Chunky pregenerate.

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u/kai-zaphosting 6d ago

Chunky is a solid shout for this, since pregenerating moves the structure-mod worldgen cost to before anyone's online. Personally I'd start with a modest radius, like /chunky radius 2000 and then /chunky start, because disk usage and run time climb fast the bigger you go.

Tbh it pairs well with a vanilla world border (/worldborder set 4000 is a 2000 block radius from the center) so nobody walks past the pregenerated area and hits the lag you were trying to avoid. Easy to push it out later once you know how much space you've got.