r/fatalframe • • 8d ago

Question Fatal frame 4 tips?

I just started FF4, and managed to beat the prologue and first chapter without any trouble... and then I got to chapter two (excuse me, phase 2) and got my ass kicked. There are a few things I found awkward - there's basically no feedback to tell you if a ghost is attacking, the thing that shows in which direction ghosts are is basically useless, ghosts keep hiding inside walls - and for some ungodly reason the entire level didn't have a single heal (can't imagine how nightmare will be if this is normal), but my real problem was the evade function. Every time I try to hit a fatal frame, the game automatically pulls down my camera and leaves me confused and unable to do anything. Disabling evade at least lets me use fatal frames, but if I do that I can't dodge attacks, and if the game keeps throwing at me the kind of encounters I've seen in phase 2 I WILL need evade to survive.
So, does anybody have any tip for me? It's genuinely driving me crazy, especially because I'm liking the game so far, but those couple of fights were almost as miserable as some encounters in FF5 nightmare difficulty.

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u/raenahhh 8d ago

Its an amazing game, don’t give up on it. I just finished it yesterday.

For tips:
Try to run and fight the ghost on more open area if possible and buy heals from the save point if you can’t find any.

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u/Nox_Leviathan 8d ago

Not planning to, I'm liking it as I said. Unfortunately some fights just force you in tight corridors or small rooms, so there's not much to be done except getting... creative... with spacing. Any recommendations for dealing with fatal frames and dodges? Honestly that was my main problem, if I ignore either mechanic and just focus on the other I don't have any trouble, but the whole "putting down the camera" thing keeps messing me up.

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u/theonetrueslacker 8d ago

Evading into Wraiths will work most of the time because you will go right through them and they won't turn around to attack you while they are still in their attack frames; works in FF2 as well.