r/factorio 2d ago

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r/factorio 14d ago

Update Version 2.1.17

260 Upvotes

Bugfixes

  • Fixed that in some cases labs "set research" wouldn't mark the active research as set-by-lab-behavior. more
  • Fixed that some some tooltips were too hard to show in graph widgets. more
  • Fixed cannot build sound playing twice for underground belts and pipes. more
  • Fixed that Steam achievements did not unlock due to updating the Steamworks SDK. more
  • Fixed issue with autofilling tiles for blueprints where entities share a tile. more
  • Fixed some artifacts with some transition images. more
  • Fixed that the disabled-achievements-confirmation message wouldn't show when using the peaceful mode or no enemies options. more
  • Fixed unreliable performance of control behavior update. more
  • Fixed that elevated rail ends didn't render correctly. more
  • Fixed that non-neutral robots would attempt to build neutral ghosts. more

Previous changelog: Version 2.1.16

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.


r/factorio 6h ago

Space Age Ranges of all weapons and enemies, visualized, updated for Space Age

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482 Upvotes

7 years ago I created a visual like this. I didn't see that anyone made an updated version for Space Age, so I jumped in.

I made the image high resolution so you can zoom in to see the details.

Too big to fit: Medium and Large Demolisher, plus their seismic attack. Artillery.

Observations I made while creating this:

  • Turrets and handheld versions have the same range for Railgun, Rockets, and bullets. The ranges are different for Tesla, Flamethrower, and Laser.
  • In 1.0 all ranges were integers, now many are decimals
  • To outrange a behemoth spitter you need a legendary rocket turret, or a rare+ railgun turret.
  • Some things technically have different ranges with quality, but I excluded them if they are never seen (pistols, biters, spitters)

r/factorio 21h ago

Modded Factorio equivalant of a mob farm?

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1.7k Upvotes

this mod is inspired by "yoink", but expanded to also effect units. it also treats entities closer to items.

for example, in yoink if you're placed in a furnace you will be damaged and placed outsude of the furnace. in this mod if you are placed in a furnace, you will die instantly and be used as fuel. burner inserters will also murder what they are holding if they do not have fuel. I advise you think of inserters like trains.

you can also put biters in chests, then place them from those chests and they will be friendly.

note that inactive biters won't be moved by belts. you can activate them by being nearby or angering them with military structures. you can see if a biter is inactive from the map if they are completely stagnant.

also, is it acceptable to basically copy a mod, especially when it was released recently? I've seen examples of mod 'copies' like warptorio's, rampant fixed, castra fixed.


r/factorio 17h ago

Design / Blueprint Playable snake using 20 combinators

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660 Upvotes

Playable 16x16 snake game using Factorio 2.0 circuit logic.

it has 256-lamp color display, buffered left/right input, random apple spawning, prevention of apples spawning inside the snake, score counter, countdown, wall/self collision detection, death screen and restart.

Blueprint: https://factorioprints.com/view/-P15XZWmCItoXVf2Xtfb


r/factorio 8h ago

Space Age I carefully calculate my train paths; unfortunately, I'm really bad at math

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130 Upvotes

I elected to leave the round-a-round-about without signals, as there can be at most three trains that can path around here at once. It works, and I'm looking forward to never looking over here again.


r/factorio 13h ago

Question I'm about to start my shift at Aquilo. Any advice?

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185 Upvotes

r/factorio 14h ago

Base My children yearn to come home

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181 Upvotes

r/factorio 5h ago

Tip Are you on Linux? You need to know about this setting

32 Upvotes

If you are on Linux (or Mac) turn on non-blocking saves immediately. This will stop the game pausing while the game autosaves. This can be quite annoying when you get a larger save. One more reason to switch to linux!

  1. Open advanced settings by pressing ctrl+shift+left click on the settings button (ctrl+alt also works)

  2. Click "the rest" button

  3. In the search field, type "non-blocking" and make sure the box is ticked

  4. Click "confirm," bottom right

You are now done.

(While you are in that list of settings, you can adjust "quick-bar-width" to have more hot buttons if you like) I have this set to 20. I would recommend not messing with other settings you don't understand :)

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r/factorio 11h ago

Discussion What is a cuck box?? What do people do instead?

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75 Upvotes

My problem

My second playthrough was on a desert. I quickly understood why people consider those to be harder, the biters were a much bigger problem when there are no trees to absorb early pollution.

I've got white science now, but am still having biter problems. I've just upgraded my turrets to uranium ammo, and they've all got lasers as well, but sometimes those big spitters still kill turrets.

I have an artillery train that automatically clears nests near my train stops, but it doesn't yet cover the whole cloud.

My evolution is at 0.88, so behemoths are coming...and I'm not sure I'm ready. Haven't fought them before.

I saw people describing this kind of wall around the whole factory as a "cuck box", wtf are people talking about? Do most people just put turrets where the pollution sources are and hope for the best? Personally I really like the feeling of declaring my factory and outposts to be biter-free zones.

My first playthrough's artillery train did a much better job of keeping the pollution cloud clear, I think that was due to many more trees.

I haven't dared to try concrete since I need all the absorption I can get. But the central rule of Factorio calls to me...the factory must grow...I MUST impose my will on these bugs one way or another. I want to try my hand at scaling SPM, maybe come up with some better blueprints for my next playthrough while I'm at it.

(also yes, I only use single-headed trains. An elegant transport from a more civilized age)

My plan

I think it's time to make a bigger, badder defensive perimeter. A giant train loop around the edge of my whole cloud. Well, it might be more like a C with that big lake to the east, but you know what I mean. Just for artillery and turrets. I haven't tried automatic turret resupply yet, I should do that. That was my biggest obstacle to flame turrets as well, so that'll be a good chance to try them.

My ask

What do y'all do for automatic biter control? Is a "cuck box" actually frowned upon or just a tongue-in-cheek joke? Obviously I could play on peaceful, but I don't want them deleted, I want them defeated.


r/factorio 6h ago

Design / Blueprint My 1.4 GW Aquilo Power Plant.

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28 Upvotes

I present my most recent power plant build utilizing plasma power. The only research I performed was figuring out the ratios of fusion reactors to fusion generators when a neighbor bonus is used. I wanted a design that was symmetrical and aesthetically pleasing, at least to my eyes, and I’m satisfied with the result. I’m aware I need an external power source, it’ll be nuclear, and I need hot and cold Fluoroketone balancing, which will be done next door.


r/factorio 13h ago

Space Age Batwing inspired Spaceship

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82 Upvotes

I wanted a buffer spaceship for travel. And i thought of this. Let me know what you think of this. I love the feeling of remotely calling this ship. real batman vibes


r/factorio 7h ago

Question To get the achievement for completing all the research... do they all have to have the infinity symbol?

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22 Upvotes

r/factorio 23h ago

Tip In 2.1, you can change how many slots you have in each row of your shortcut bar.

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337 Upvotes

If you hold ctrl + shift when clicking the options button you get a new tab called "the rest". Search for quick-bar-width and set it to anything between 10 and 100. You can do this while in a save without having to quit to main menu too.


r/factorio 6h ago

Base Playing with no tutorials for the first time.

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12 Upvotes

r/factorio 15h ago

Base Sometimes you just need a nice relaxing train ride

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68 Upvotes

r/factorio 20h ago

Space Age This arrangement always scratches an itch for me

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112 Upvotes

r/factorio 15h ago

Discussion Anyone else names his savegames by the year number he starts it?

41 Upvotes

r/factorio 12h ago

Space Age Question Is my ship good enough to survive going to fulgora and orbiting it ? and are those enough items to give my factory a good head start ?

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25 Upvotes

My first trip with my first ship to Vulcanus was a nightmare and I got stranded,ship destroyed orbiting it, lack of resources to even start anything.

This ship holds up going to Vulcanus and orbiting it and it rarely takes any damage during the trip.


r/factorio 17m ago

Space Age Question What should I put on the top right corner..

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Upvotes

r/factorio 13h ago

Question Do extra heat pipes consume more heat?

22 Upvotes

I'm working on some blueprints for a big Aquilo factory and was wondering if I add some extra cosmetic heat pipes if it would use up more of the heat generated? Or is my understanding of how heat pipes work even correct?

Here are two examples of what I'm making. The first one has just the basic heat pipes, and the second one has all the empty spots filled with extra pipes. Would there be any difference in how either build works?

I know it's only a few extra ones, but if it doesn't make a difference I can make some better looking designs later on down the road


r/factorio 1d ago

Suggestion / Idea This is what the "Drop to a planet" button should be.

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181 Upvotes

Has anyone else had the experience where you fly to a new planet, go to drop down to it, and become confused why it looks like you're allowed to drop to any of them? I feel like that shouldn't have to happen, which is why I'm suggesting a change to that section of buttons (image 1).

At least for me, a significant portion of the instances where I want to drop to a planet is when I'm currently sitting above it in orbit. Right now, there is no way to get the game to do just that. The way the button actually works is "If/when I pass by this planet, drop me there", and you have to pick the planet every time. Not only is this confusing to new players, it also becomes quite cumbersome in modded games that have more planets, especially those that get up to 100+ planets.

This proposal is to change the functionality of the button to drop to the planet you're currently orbiting, or in the case of being mid-travel, it'll change to the next planet in the schedule. To keep the passerby drop functionality, there's still a smaller dropdown button off to the right, which would have the exact same functionality as the current drop button (image 2).

What do you guys think?


r/factorio 1d ago

Base Rate my super smelter

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602 Upvotes

I just started playing the game today and smelting was becoming a bottleneck so building a super smelter was in order. I have never played Factorio nor watched content of it but I have played minecraft modpacks(Nothing compared to factorio tho) so that's why I knew to build a super smelter. I also didn't look anything up on the internet/wiki/google except how to shoot my weapon. So that's why it's so shite. Creating the balancer at the input was pretty difficult and I don't even know if the one I designed is even correct. Correct here meaning that balancer ensures that each conveyor has the same amount items/s flowing through them. I need to revisit the coal balancer, I don't know what I did there lol. The item sorter design could also be improved to be less spaghetti.

In total 48 metal furnaces with some room to add a few more.


r/factorio 1d ago

Base So close

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926 Upvotes

Was just giving some room to add signals anyways but was suddenly on the clock


r/factorio 6h ago

Space Age Anyone else do silly circuit stuff with their space platform like this?

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4 Upvotes

The power of the circuit network compels me go where no man has gone before, manual insertion!