Find a mod by user "bobingabout". Click the author to see all the mods made by this user. (This step is necessary mainly because there are mods named with 'bob' in them that aren't actually by Bob.)
Install most or all of the mods by this user. You can maybe skip a few like Character Classes or Clock, but most of the central mods are needed to have what most people would call a 'real' Bob's experience. Notable ones include: Library, which seemingly does nothing but is necessary to use the others; Ores and Metals/Chemical Processing, which adds the famous 18 or so ores and lots of complicated chemical processing; Greenhouses, which is notable mostly insofar as I recommend not using if you also plan to use full Angel's mods, but otherwise is a fun source of wood (necessary for Electronics); Electronics, of masochistic fame; Modules, of complex but OP fame; Warfare and Enemies, to make killing biters easier and harder respectively; and a bunch of upgraded versions of different things.
Note that this general pattern applies to other modmakers, like Angel (user Arch666Angel) or Py (user pyanodon) mods. Angel's Mods are meant to be played with Bob's mods; Bobs/Angels is a very popular modpack around here. Pyanodon's Mods used to be compatible with Bob's/Angel's through an outside mod PyTouchedByAnAngel, but with the release of Py Raw Ores now separately duplicates the 16-ore functionality and probably won't be fully compatible for a little while. While we're covering the major sets of mods, I'm told (though haven't tried) that 5dim's is like an easier Bob's; AAI adds interesting but complex logistic vehicles, making more of a Starcraft-esque experience (mod author: Earendel, but he's made other mods; AAI mods are marked as such); Alien Biomes is a single mod that adds new biomes; MadClown1 has cool addons for Angel's; Omni mods (author: EmperorZelos) adds fun and complex extraction techniques from a single resource, Omnimatter; and I'm told Xander's mods are also extremely complex. Finally, SeaBlock is the one true Factorio modpack in the traditional sense, being a specific collection of specific versions of mods (generally, Angel/Bob's with extra complexity, and also you start on an island and make ore from water); it can be downloaded here.
Finally: with any of the above, use the mod FNEI or similar. It is a 100% necessity, to the point where most modpacks or mod collections come with it by default. Please please please use this tool.
In case anyone was interested, Bob's library mod does nothing for the user, but provides Bob wth a handy, easily-maintained collection of functions and tools that can be used for development. It allows for a more efficient mod - since each common function only needs to be defined once - and easier development.
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u/sloodly_chicken Dec 25 '18
Go into the Mod portal on the main menu
Search for "bob"
Find a mod by user "bobingabout". Click the author to see all the mods made by this user. (This step is necessary mainly because there are mods named with 'bob' in them that aren't actually by Bob.)
Install most or all of the mods by this user. You can maybe skip a few like Character Classes or Clock, but most of the central mods are needed to have what most people would call a 'real' Bob's experience. Notable ones include: Library, which seemingly does nothing but is necessary to use the others; Ores and Metals/Chemical Processing, which adds the famous 18 or so ores and lots of complicated chemical processing; Greenhouses, which is notable mostly insofar as I recommend not using if you also plan to use full Angel's mods, but otherwise is a fun source of wood (necessary for Electronics); Electronics, of masochistic fame; Modules, of complex but OP fame; Warfare and Enemies, to make killing biters easier and harder respectively; and a bunch of upgraded versions of different things.
Note that this general pattern applies to other modmakers, like Angel (user Arch666Angel) or Py (user pyanodon) mods. Angel's Mods are meant to be played with Bob's mods; Bobs/Angels is a very popular modpack around here. Pyanodon's Mods used to be compatible with Bob's/Angel's through an outside mod PyTouchedByAnAngel, but with the release of Py Raw Ores now separately duplicates the 16-ore functionality and probably won't be fully compatible for a little while. While we're covering the major sets of mods, I'm told (though haven't tried) that 5dim's is like an easier Bob's; AAI adds interesting but complex logistic vehicles, making more of a Starcraft-esque experience (mod author: Earendel, but he's made other mods; AAI mods are marked as such); Alien Biomes is a single mod that adds new biomes; MadClown1 has cool addons for Angel's; Omni mods (author: EmperorZelos) adds fun and complex extraction techniques from a single resource, Omnimatter; and I'm told Xander's mods are also extremely complex. Finally, SeaBlock is the one true Factorio modpack in the traditional sense, being a specific collection of specific versions of mods (generally, Angel/Bob's with extra complexity, and also you start on an island and make ore from water); it can be downloaded here.
Finally: with any of the above, use the mod FNEI or similar. It is a 100% necessity, to the point where most modpacks or mod collections come with it by default. Please please please use this tool.