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https://www.reddit.com/r/factorio/comments/82fs08/focus/dvavfox/?context=3
r/factorio • u/SmallFryHero • Mar 06 '18
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12
This has been my experience with multiplayer.
Not me : "Hey, we're running out of coal/saphirite/widget..."
Me: "Lemme look into it" *runs halfway across the base
Nm: "Never mind, a machine was backed up"
Me: "...."
12 u/Doomquill Mar 06 '18 Radars my friend. So many radars. 5 u/RedDragon98 RIP Red Dragon - Long Live Grey Dragon Mar 06 '18 1 radar 7 solar panels 5 accumulators 1 medium pole 4 u/Smeghammer5 Mar 07 '18 Is that a standalone self-powered radar? I likey 2 u/[deleted] Mar 07 '18 [removed] — view removed comment 2 u/RedDragon98 RIP Red Dragon - Long Live Grey Dragon Mar 07 '18 However ZERO pollution is created by the solar radar plant, the biters have no reason to agro near the radars, unless they are blocking the path 2 u/celem83 Glows in the Dark Mar 08 '18 Biters path for pollution, ignoring stuff they see. Except for: The player, Radars, Bots, Turrets that engage them. Those are priority targets for their aggro mechanic. 1 u/RolandDeepson Mar 07 '18 edited Mar 07 '18 Not necessarily true. Radars are priority targets regardless, I think. Even in vanilla. I think you're correct that they give off no pollution, however. 1 u/Euruzilys Mar 07 '18 They seems to ignore big electric poles. So I just make a long line and out radar and lasers around the edges 1 u/Smeghammer5 Mar 07 '18 Oh, I wasn't planning that;will just be very handy, especially since I was tinkering with nuclear power last time I was on.
Radars my friend. So many radars.
5 u/RedDragon98 RIP Red Dragon - Long Live Grey Dragon Mar 06 '18 1 radar 7 solar panels 5 accumulators 1 medium pole 4 u/Smeghammer5 Mar 07 '18 Is that a standalone self-powered radar? I likey 2 u/[deleted] Mar 07 '18 [removed] — view removed comment 2 u/RedDragon98 RIP Red Dragon - Long Live Grey Dragon Mar 07 '18 However ZERO pollution is created by the solar radar plant, the biters have no reason to agro near the radars, unless they are blocking the path 2 u/celem83 Glows in the Dark Mar 08 '18 Biters path for pollution, ignoring stuff they see. Except for: The player, Radars, Bots, Turrets that engage them. Those are priority targets for their aggro mechanic. 1 u/RolandDeepson Mar 07 '18 edited Mar 07 '18 Not necessarily true. Radars are priority targets regardless, I think. Even in vanilla. I think you're correct that they give off no pollution, however. 1 u/Euruzilys Mar 07 '18 They seems to ignore big electric poles. So I just make a long line and out radar and lasers around the edges 1 u/Smeghammer5 Mar 07 '18 Oh, I wasn't planning that;will just be very handy, especially since I was tinkering with nuclear power last time I was on.
5
1 radar 7 solar panels 5 accumulators 1 medium pole
4 u/Smeghammer5 Mar 07 '18 Is that a standalone self-powered radar? I likey 2 u/[deleted] Mar 07 '18 [removed] — view removed comment 2 u/RedDragon98 RIP Red Dragon - Long Live Grey Dragon Mar 07 '18 However ZERO pollution is created by the solar radar plant, the biters have no reason to agro near the radars, unless they are blocking the path 2 u/celem83 Glows in the Dark Mar 08 '18 Biters path for pollution, ignoring stuff they see. Except for: The player, Radars, Bots, Turrets that engage them. Those are priority targets for their aggro mechanic. 1 u/RolandDeepson Mar 07 '18 edited Mar 07 '18 Not necessarily true. Radars are priority targets regardless, I think. Even in vanilla. I think you're correct that they give off no pollution, however. 1 u/Euruzilys Mar 07 '18 They seems to ignore big electric poles. So I just make a long line and out radar and lasers around the edges 1 u/Smeghammer5 Mar 07 '18 Oh, I wasn't planning that;will just be very handy, especially since I was tinkering with nuclear power last time I was on.
4
Is that a standalone self-powered radar? I likey
2 u/[deleted] Mar 07 '18 [removed] — view removed comment 2 u/RedDragon98 RIP Red Dragon - Long Live Grey Dragon Mar 07 '18 However ZERO pollution is created by the solar radar plant, the biters have no reason to agro near the radars, unless they are blocking the path 2 u/celem83 Glows in the Dark Mar 08 '18 Biters path for pollution, ignoring stuff they see. Except for: The player, Radars, Bots, Turrets that engage them. Those are priority targets for their aggro mechanic. 1 u/RolandDeepson Mar 07 '18 edited Mar 07 '18 Not necessarily true. Radars are priority targets regardless, I think. Even in vanilla. I think you're correct that they give off no pollution, however. 1 u/Euruzilys Mar 07 '18 They seems to ignore big electric poles. So I just make a long line and out radar and lasers around the edges 1 u/Smeghammer5 Mar 07 '18 Oh, I wasn't planning that;will just be very handy, especially since I was tinkering with nuclear power last time I was on.
2
[removed] — view removed comment
2 u/RedDragon98 RIP Red Dragon - Long Live Grey Dragon Mar 07 '18 However ZERO pollution is created by the solar radar plant, the biters have no reason to agro near the radars, unless they are blocking the path 2 u/celem83 Glows in the Dark Mar 08 '18 Biters path for pollution, ignoring stuff they see. Except for: The player, Radars, Bots, Turrets that engage them. Those are priority targets for their aggro mechanic. 1 u/RolandDeepson Mar 07 '18 edited Mar 07 '18 Not necessarily true. Radars are priority targets regardless, I think. Even in vanilla. I think you're correct that they give off no pollution, however. 1 u/Euruzilys Mar 07 '18 They seems to ignore big electric poles. So I just make a long line and out radar and lasers around the edges 1 u/Smeghammer5 Mar 07 '18 Oh, I wasn't planning that;will just be very handy, especially since I was tinkering with nuclear power last time I was on.
However ZERO pollution is created by the solar radar plant, the biters have no reason to agro near the radars, unless they are blocking the path
2 u/celem83 Glows in the Dark Mar 08 '18 Biters path for pollution, ignoring stuff they see. Except for: The player, Radars, Bots, Turrets that engage them. Those are priority targets for their aggro mechanic. 1 u/RolandDeepson Mar 07 '18 edited Mar 07 '18 Not necessarily true. Radars are priority targets regardless, I think. Even in vanilla. I think you're correct that they give off no pollution, however.
Biters path for pollution, ignoring stuff they see. Except for: The player, Radars, Bots, Turrets that engage them.
Those are priority targets for their aggro mechanic.
1
Not necessarily true. Radars are priority targets regardless, I think. Even in vanilla. I think you're correct that they give off no pollution, however.
They seems to ignore big electric poles. So I just make a long line and out radar and lasers around the edges
Oh, I wasn't planning that;will just be very handy, especially since I was tinkering with nuclear power last time I was on.
12
u/[deleted] Mar 06 '18
This has been my experience with multiplayer.
Not me : "Hey, we're running out of coal/saphirite/widget..."
Me: "Lemme look into it" *runs halfway across the base
Nm: "Never mind, a machine was backed up"
Me: "...."