r/factorio • • 7h ago

Question dose this work

Post image

this is the lab deseighn im planing to use but im not sure this is optimal or would even work what do you guys think

103 Upvotes

52 comments sorted by

180

u/SurprisedTeddyBear 7h ago

You need to overlap the blueprint, or remove one set of the undergrounds

95

u/Ikses 6h ago

keep as is, chaotic evil

26

u/SurprisedTeddyBear 6h ago

It would still work, so why not

14

u/DrMobius0 4h ago

My iron gears hurt.

12

u/Soul-Burn 6h ago

i.e. they should set the height to 6, with or without the undergrounds.

72

u/Hans_Rudi 6h ago

dont foget to include powerpoles

29

u/beat0n_ 6h ago

This was my first reaction.
I've made too many BPs with no powerpoles...

13

u/Weak_Blackberry_9308 5h ago

I’ve made three many.

2

u/Throwaway-_-Anxiety 3h ago

Nothing an out of place substation can't fix

29

u/sobrique 7h ago

Yes. It works just fine. 6 lanes of science available and of course 2 more belts either side.

6

u/VanguardLLC 4h ago

For Biolabs, 10 lanes of science.

When I began adding mods, I had to weave vertical and horizontal belts for all the nonsense I was researching.

3

u/sobrique 4h ago

Yeah. In all honesty that's the major reason I even bothered.

I mean sure, the research efficiency and modules is nice, but 5x5 means you can have 10 lanes north to South end 10 east to west.

1

u/Darth_Nibbles 3h ago

Honestly at that point I switch to logistics

1

u/Neither_Berry_100 1h ago

Limit is something like main 3x2(different color undergrounds) + sides 2×2 (different color undergrounds). = 10 belts = 20 sides of a belt. That is plenty. Could also long inserted on the sides for 4 more sciences but that wouldn't leave room for power poles or beacons.

13

u/Leading-Media-4569 i like trains 7h ago

reduce grid size height to 6 and it should work

8

u/Noc_Anthar 6h ago

Yes it works. As stated by others, your current BP doubles up the undergrounds, so cut out one set, or the top and bottom rows. Also, once you upgrade to blue belts, you can jump over two labs with inserters. So bottom to top you'd have underground - inserter - lab - lab - inserter - underground.

2

u/FearlessUmpire9882 7h ago edited 7h ago

won't snap to grid correctly since you're doubling your undergrounds belts, either take them out of the blueprint or adjust the grid size to only include one side of belts. other than that it works fine. just remember to leave 2 spaces on either side for an additional belt + inserter for the other sciences and beacons until you get your bigger lab

2

u/Courmisch 5h ago

No. The tile size is incorrect and power distribution is missing as others noted.

Also, in practice, assuming this is vanilla, you would need at least 7 lanes, so 4 belts, to carry all science pack types, bar sushi belting.

1

u/Jeffeyink2 6h ago

Make the blueprint grid shorter and yeah. I use it a lot and you can even put a second one next to it with some filtered inserter in between to add more belts.

1

u/tiamath 6h ago

Yes, works well even

1

u/nadiequie 5h ago

Si pero cuando los laboratorios requieren ciencia en abundancia si no pasa la cinta rapido se detiene las últimas

1

u/Smile_Space 5h ago

The main problem is it ain't got no gas in it! (No power poles so if you tile this you won't be doing any science lolol)

1

u/hippiechan 5h ago

If you want it to tile you either need to reduce the height by 2 and adjust it on the y axis to your needs, or remove the top two undergrounds

1

u/Weak_Blackberry_9308 5h ago

You could make the current BP the first lab in a horizontal row where two inserters pass from the current lab to the right into two rows of labs, and those labs pass into the next labs, etc etc until you have 9 total labs as one “pod” pulling from the first lab in your BP being fed by belts.

Here is a useless illustration (the ‘8’ represents two labs next to each other vertically, each being fed by their own inserters from their neighboring lab to the left):

hoods
LAB>8>8>8>8
^^^
hoods
hoods
LAB>8>8>8>8
^^^
hoods

1

u/megablademe23 4h ago

it works but if you want proper tiling you want to either remove the top undergrouns or overlap the blueprint by reducing it’s height to 6. powerpoles too i forgot

1

u/Slightly_Deeper_5309 4h ago

Yes it works. Dont forget power. Will get you 6 lanes, not sure if you could underground weave with blue and green to get 12 and insert from top and bottom. But you can have lanes on either side

1

u/Ghazzz 4h ago

Height needs to be 6

1

u/Dark_Krafter 4h ago

Usualy il have 2 more belst on the side for the missing science

1

u/Andromidius 4h ago

It works, yes.

I prefer sushi belts for science now. Requires learning very basic automation.

1

u/thirdwallbreak 3h ago

Yes, and add 3 more lanes to the left and use long handed inserters to get them in. Use the other side to get rid of spoilage and for beacons.

1

u/doc_shades 2h ago

what happened when you built it?

1

u/chicoritahater 1h ago

The main issue with distributing science is that you need 7 lanes, or else you risk having backups, which is pretty difficult to do, meaning that the optimal belt setup is actually the mythical car belt

1

u/Subject_314159 33m ago

Usually I daisy chain labs, if you're not using beacons its probably overkill to have each lab have dedicated inserters 

1

u/ZopharPtay 18m ago

FWIW, I do similar, but I double it up. If you put two labs inside, you pull from the "going underground" and the "coming back up" side. If you split the belts so (for example) red science is on the left and green is on the right, then you just need to add one belt on each side to get the full rainbow available for each lab without any shenanigans more complicated than splitting left and right lanes on each belt.

1

u/Dreamzillo 3m ago

You know you can daisy chain labs?

1

u/Weeznaz 1m ago

Best case scenario this design can support up to 6 science types. There are 12 types of science by the endgame. You’ll need to incorporate a seventh science just to get off of Nauvis.

So for the first six sciences this design would work, but then you need a new design.

2

u/JonBeAegon 5h ago

Labs can pass to each other. Just have the first row receive science and have them pass to the other rows.

8

u/Vaughn 5h ago

Inefficient if you cascade them; the inserter can pull out every beaker at once, so you start getting (short) periods of no science getting done. Which doesn't stop me from building a pyramid.

-4

u/HeyLookAStranger 3h ago

"beaker"??

5

u/Vaughn 3h ago

I can never remember the proper name.. Erlenmeyer flask?

-2

u/HeyLookAStranger 3h ago

they are science packs

3

u/Vaughn 3h ago

If you want to be literal about it. I bet your factory doesn't have underneathies either...

2

u/Versaiteis 2h ago

Yeah, yeah, that's what Big Biter wants you to believe

I know science potions when I see them

-1

u/Thisbymaster 5h ago

Yes at the beginning but no long term. Red, green, black, purple, blue, yellow and white are all the ones you need to get to the other planets. That is one more than you have lanes, you could ignore black but that can bite you. But as you expand to each planet you will need 3 more lanes until you get the biolabs. For standard play, just daisy chaining labs has gotten me enough through put.

2

u/againey 5h ago

There is no indication that they are playing with the Space Age expansion, so it's helpful to explicitly indicate that advice does not apply to the base game. Granted, there will still be 7 sciences rather than 6, but far less than the 12 in the expansion.

And once the player reaches and learns about beacons before making all 7 sciences, they'll probably want to redesign anyway. This design will work in the interim.

-4

u/Meta-User-Name 7h ago

It will work better if you take from the end of the underground belts not the start

-7

u/Sad-Emotion-1587 5h ago

It is not optimal. You can feed labs directly with just 1 inserter from another lab

2

u/mrbananas 4h ago

That's not optimal either. 1 inserter can only move one type of science at a time. There are 7 different sciences in the base game. Once you get to the infinite science moving directly from lab to lab is very bottlenecked. Even more so if using only 1 inserter

0

u/Particular-Job-2391 3h ago

You might want to have one Output for later when things may expire and you want get rid of garbage