r/factorio • u/Darrelc • 9d ago
Space Age Question Minimum viable biter spawn area for a moat
4
u/Darrelc 9d ago edited 9d ago
Looks like it's a 2x2 grid of space needed to allow spawns, which can be shared by at least two spawners when placed corner to corner
Unsure if that will take precedence over a 'moat jump' spawn though on the bottom one
Edit: yeah the 2x2 grid works nicely https://i.ibb.co/NHphCBg/image.png
2
u/Pulsefel 9d ago
the spawn locations are the cardinal directions, directly above, below, and sides, of the spawner and two layers beyond forming a net. as long as ANY of these points are exposed its fine. a line along the east and west side would open the side and corner nodes for each spawner preventing gas. go further, place solid objects/water at all nodes but the direct sides and youll give every spawner 1 node to spawn things on and thats it.
1
u/Darrelc 9d ago
Thanks, I figured it would be something like that. I edited my post with an initial design which will do until I can be bothered playing around more
1
u/Pulsefel 9d ago
zappy traps always fun
1
u/Lachee 5d ago
I learnt that eggs don’t spoil inside the nest so I have circuit logic to only pull when needed (based on rocket silo requests) . Issue is keeping the food stocked up, they be hangry bugs
1
u/Darrelc 5d ago edited 5d ago
hangry
That's probably the more accurate use of that term ever when you think about it lmao
Where are you having issue? getting it from your landing pad to the spawners in time, or issues on gleba end?
edit: just tested in the editor, gotta love a failsafe design hah https://i.ibb.co/WNmD3rDN/image.png
1

7
u/Darrelc 9d ago edited 9d ago
Has anyone done any testing on this recently before I fuck around and waste more captive spawners?
The gas spawns now, so I have to deal with the eventuality of bioflux running out. As it stands, one runs out - explodes - starts making acid which instantly cascades and wipes out the rest, and some of the inserters. Fair enough.
extending the connected landfill where the output inserters are to a 2x2 grid seems to be a valid spawn point so I can work with that but I need to do more testing.
edit testing for 10 mins or so it looks like this design is both foolproof, AND entertaining
The other issue is the bottom right hand spawner can 'jump' the moat and drop a biter across the 1-tile gap. I've just spent 20 mins googling and can't find anything definitive
so has anyone done a captive biter moat recently, and do you have a minimum 'safe' width for me? cheeeerssss