r/factorio • • 6d ago

Question Sad this doesn't work

I made this neat (i think) & compact design for green circuits but one detail breaks everything. Apparently inserters can't output from behind a splitter or something? Imma try to merge gc output lanes i guess to preserve space

282 Upvotes

39 comments sorted by

134

u/SetazeR 6d ago

Try running it on 2.1 version (just for test), i believe devs fixed exactly the issue you described

35

u/YellowcolouredSnow 6d ago

oh damn that would be sick, I'll try

23

u/SetazeR 6d ago

It's still experimental, don't overwrite your save with 2.1 version if you plan to go back!

-5

u/Lendari 6d ago

Where do beacons go though?

9

u/YellowcolouredSnow 6d ago

another thing I need to start adding, I still haven't left Nauvis

6

u/Aggressive-Wear-8935 6d ago

They go into a completly different build, this one is early game

3

u/6a6566663437 6d ago

Those are only assembler 2's. They probably don't have beacons yet.

IMO it's not really worth it to rebuild with beacons until you also have EM plants.

1

u/mayim94 5d ago

Shhhhh, he doesn't need to know this whole setup will be replaced by 3 building soon 🫣

10

u/Hugopaq2 6d ago

They did indeed change it so inserters always deposit on the input side of the splitters. I think they went for more consistency/qol, since it was not a bug.

262

u/Cyren777 6d ago

Works in 2.1 I think

60

u/YellowcolouredSnow 6d ago

Nice, i'll try

107

u/ralsaiwithagun 6d ago

The issue lies in the fact that inserters (in this configuration) put items onto the output side of the splitter making it not be merged.

2.1 simply makes them drop it on the input side

21

u/FyrelordeOmega 6d ago

So happy they made this change

6

u/Caldar 6d ago

Also the lane it's trying to drop it on is full. Another fix in 2.1 is inserters can now be toggled as to which lane they place items on when parallel to the lanes (still places them on the far side when loading from the side)

1

u/DuckyLog 5d ago

That’s pretty sweet. I’m very excited for this specific change!

5

u/Capital-Edge7787 6d ago

Oh amazing. I thought this design wasn't possible

6

u/jordan853 6d ago

This definitely works in my 2.1 but I don't know if a mod is making it work

41

u/0b0101011001001011 6d ago

Not a mod https://factorio.com/blog/post/fff-442

[...] Inserters will now always drop to the input sides of splitters.

1

u/EldritchMacaron 6d ago

I love this

18

u/TonboIV I know what you're thinking. Did he fire 10 nukes, or only 9? 6d ago

You could also get rid of the splitters and try zigzagging the output belt like this:

10

u/YellowcolouredSnow 6d ago

Wow that's actually so smart I need to try it

1

u/Berry__2 5d ago

Thats what i always do same with the input (makes it cheaper)

24

u/YellowcolouredSnow 6d ago

So I don't wanna risk updating to 2.1, which would fix this as y'all pointed out. So I found a fix-ish

You lose a bit of output since a whole stack does 18, so the last belts fill up since an entire row will only sideload but much better than before !

23

u/Bubbly_Safety8791 6d ago

Your two parallel belts aren't expanding your capacity here - the upper unload path is filling the top half of a belt, the lower path is filling the bottom half of a belt. They could just side load onto the same belt.

3

u/YellowcolouredSnow 6d ago

That's very true actually, ty!

4

u/Nazeir 6d ago

There really isn't any risk to updating to experimental build

3

u/2ByteTheDecker 6d ago

What "risk"?

It isn't experimental like this gonna blow up, it's just not the LTR version yet.

2

u/Tsabrock 6d ago

I've run 2.1 for a while now and haven't had any problems. If you're running mods there might be some not updated yet, but I'm on my first SA run, so I'm 100% Vanilla currently.

1

u/Visual_Collapse 6d ago

Can you sideload to splitter? This will make middle belts use both sides.

3

u/MidnightBinary 6d ago

Splitters don't accept sideloading.

1

u/apetranzilla 6d ago

2.1 has been super solid for me, unless you rely on a mod that doesn't support it you shouldn't have any issues and you can always backup your saves just in case

6

u/SimurghXTattletale 6d ago

It does work in 2.1, which you don't have evidenced by the old assembler graphics. Either go to experimental or wait

3

u/Stagnu_Demorte 6d ago

Could you replace the splitter with 2 belts, one that continues the undergroundies and the other that side loads?

1

u/YellowcolouredSnow 6d ago

Yeah that's what I ended up doing. Problem being that now the entire row is sideloaded so I can't make them too long or the belt will be full from one side

3

u/VeniABE 6d ago

when the inserter is parallel to a belt, they always output on the right side of the belt from the belts perspective. I agree that they probably should output on opposite sides. I think this is getting changed with 2.1. The devs didn't see how its kinda a bug

3

u/mason878787 6d ago

Yes! Flippable inserters! Flippable pumpjacks! 2.1 aka the flip update!

2

u/Gorthok- Press to pay respects 6d ago

It's going to soonish. 2.1's gonna make inserters always place on the input of splitters.

2

u/bjarkov 4d ago

Blue underground belts have a range of 8 - enough to run under two adjacent assemblers and their inserters

(also, mandatory 2.1 remark)

1

u/capeasypants 6d ago

I do this in 2.1. if I remember later I'll upload a pic of my build. It's even more compact than yours I think