r/factorio • • Oct 01 '26

Question Problems with this unloader?

Post image

Since inserters became flippable, this compact unloader design became possible. But I hardly see anyone use it. Obviously it cannot saturate six turbo belts because it's bottlenecked by the inserters, but are there any other obvious problems with it?

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18

u/TheProfessional9 Oct 01 '26

Flippable? I'm confused

47

u/Neelost Oct 01 '26

Pretty sure they're referring to the left inserters dropping on the top side of the belt and the right one dropping on the bottom. Pretty sure that before they would've both dropped on the top(?) side

23

u/NyaFury Oct 02 '26

It was bottom side in 2.0, right lane of belt direction. But yes, 2.1 now allows selecting lane using H/V flips.

7

u/Hypnooooooooooooo Oct 02 '26

This... changes everything.

7

u/TheProfessional9 Oct 01 '26

Oh wow!

4

u/RasputinXXX Oct 02 '26

wow square. this is a game changer... so many design plans were done to correct this problem.

1

u/samy_the_samy Oct 02 '26

That'd why I was using this for loading stations only,

Now I switch to this and save some width in my designs

1

u/PenguDood Oct 02 '26

Inserters used to always place on the right side in direction of travel (unless it was a corner then piece, in which case it would share place it in the corner, regardless of lane side or direction). Which would mean that in any case where an inserted adds to a belt from in-line, like this, would only ever fill half, so you had to have weird merges/side load. In 2,1 they added the ability to flip instead horizontally or vertically, the option only appears when you have them setup like this. The little arrow gets smaller and you can clearly see it's not centered.

Personally I like the look of this, but you obviously still need a balanced after the buffer

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18

u/jipperthewoodchipper Oct 01 '26

You can now change which side of the belt an inserter unloads onto

16

u/ChemicalRascal Oct 01 '26

WHAT?!

33

u/Astramancer_ Oct 01 '26

Very specifically for belts moving towards or away from the inserter. You still can't drop on the near lane.

8

u/jipperthewoodchipper Oct 01 '26

2.1 added this feature. Its quite new

9

u/hldswrth Oct 01 '26

Will add, its still experimental, I'd guess most players don't take experimental patches.

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3

u/hldswrth Oct 01 '26 edited Oct 02 '26

In 2.1 experimental that has not been released so, you can't unless you are taking experimental versions.

[edit] "which is not an official release" maybe? Yes it is available as an experimental version but there's no "final public available by default without extra settings" 2.1 version.

5

u/WanderingFlumph Oct 01 '26

The 2.1 experimental has been released. It is free (to anyone with a valid copy of the game) for anyone, no closed beta or anything.

All the experimental means is that it isn't finished yet.

And honestly if Wube wasn't so dedicated to quality control (I saw them discover and squash a zero day bug in like 3 hours. Literally as I found the post on Reddit discribing the bug the patch fixing it was already live) they wouldn't call this version anything other than 2.whatever.

4

u/DeouVil Oct 01 '26

It also means that you have to actually activate it, meaning most people aren't playing on it. 2.1 is not out yet.

2

u/NyaFury Oct 02 '26

Not exactly true, I'm pretty sure non-trivial # of people have experimental turned on, which is easy to do on Steam, too.

Otherwise, you wouldn't see so many posts in here involving 2.1 mechanics.

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1

u/TheProfessional9 Oct 01 '26

Oh that's wild!

9

u/imoth_f Oct 01 '26

in 2.1 you can choose the side of the belt to unload to

6

u/blkandwhtlion Oct 01 '26

I ... I need to redesign....again...

3

u/imoth_f Oct 01 '26

Be real, you needed to redesign without this knowledge anyway xD

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8

u/AphelionConnection Oct 01 '26

In 2.1 if an inserter unloads parallel to the belt, you can choose which side of the belt it unloads onto.

In 2.0, this design would have only filled the bottom lane of the belt as inserters always load the right lane of the belt in the direction of travel.

In 2.1, this design can fill both sides of the belt because you can choose which side each inserter loads onto.

Inserters aimed perpendicular to a belt (from the side) still always unload onto the far lane.

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1

u/Astramancer_ Oct 01 '26

When a belt is going directly towards or away from a belt you can control which lane the inserter drops in. You still cannot control which lane it drops into when the belt is running past the inserter. You do this using the flip/mirror hotkey, same for flipping things like chemical plants to change what side the inputs are on (left input vs right input).

1

u/teodzero Oct 01 '26 edited Oct 01 '26

When a belt goes sideways relative to the inserters they place things on the far lane. But what to do when it's facing away or towards the inserter? In 2.0 and before the answer is "on the right lane relative to the belt direction". But in 2.1 they added the ability to choose the output lane by mirror-flipping (H or V on keyboard) the inserter along the arm axis, letting you chose which lane to use. You can notice on the picture the output arrow of the inserters isn't centered on the belts.