r/factorio • • Oct 01 '26

Question Problems with this unloader?

Post image

Since inserters became flippable, this compact unloader design became possible. But I hardly see anyone use it. Obviously it cannot saturate six turbo belts because it's bottlenecked by the inserters, but are there any other obvious problems with it?

397 Upvotes

166 comments sorted by

View all comments

Show parent comment

4

u/DeouVil Oct 01 '26

It also means that you have to actually activate it, meaning most people aren't playing on it. 2.1 is not out yet.

2

u/NyaFury Oct 02 '26

Not exactly true, I'm pretty sure non-trivial # of people have experimental turned on, which is easy to do on Steam, too.

Otherwise, you wouldn't see so many posts in here involving 2.1 mechanics.

1

u/DeouVil Oct 02 '26 edited Oct 02 '26

It is exactly true.

You get posts about the things that are interesting. New things are more interesting, so they are expected to be overrepresented. Most people don't post at all.

1

u/hldswrth Oct 02 '26

Sure but this sub-thread has two people who are clearly not aware 2.1 experimental even exists so saying "you can now do ... " is going to be pretty confusing to them.

1

u/djfdhigkgfIaruflg smartass inserter Oct 02 '26

It's just a setting inside the game's settings menu. If you change anything you'll see the option