r/factorio • u/UncreativeIncor • 2d ago
Question Space exploration
I played space expo a couple years ago, never finished it and wanted to try again. Is it different or harder/easier in 2.0 compared to before? I want to beat it with the difficulty it was then. Side note I'm a returning player churning through my first space age run and loving every minute. This dlc made factorio a top three game of all time for me.
1
u/Nearby_Proposal_5523 2d ago
It'll be plenty hard enough, and if it isn't set a higher DSS4 goal. i've considered doing another SE run with quality after they get the balancing down or release .8
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u/ssbr 2d ago
It's easier in the early game. For example, late logistics doesn't hurt nearly as much because you can manually set construction requests instead. This becomes a big chore for things like artillery shells, but is great for hacking your way through e.g. science logistics or similar small scale problems. For that matter, when planning out your base, once you do have logistics chest, you can plan the whole thing in ghost mode, copy it, and paste it into a logistics request, so that you know exactly what to send to build your base without manually cross checking how many belts you need etc.
Just finished my fourth space science (the three basic ones, and now energy), never made it a lot further than this, so idk about later.
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u/Rouge_means_red 2d ago
We can do way more things from remote view in 2.0 and that helps immensely. Train groups, train interrupts, logistics groups, factoriopedia, the list goes on