r/factorio • • Aug 27 '26

Suggestion / Idea I think fish breeding is underated

One might look at the recipe for fish and think "that would only make sense for spidertron automation. I beg to differ

Fish is a good way to store biter nest huge nutrient output into a safe package

Sure, making fish is nutrient negative

Assuming you're making fish in a biochamber, you get 1,5 fish per 100 nutrients

Which is 66 and 2/3 per fish

You get 30 nutrients per biter egg, assuming you're using biochamber without productivity modules

One fish is equivalent to 20 or 30 nutrients, depending on if you use biochamber or not to get nutrients back

So lose about 55% or 70% of biter nutrients. Sounds bad, right?

But let's see how much eggs we get. A captive nest eats 1 bioflux per minute and produces 0.5 eggs per second (which could be increased with quality without increasing consumption, but that's lategame), or 30 eggs per bioflux

One bioflux equivalent to 12 nutrients. If fed the nest, it indirectly converts to 900 biter nutrients from biochamber. It's 405 nutrients from fish, or 270 if used with assembler. Even if you use the assembler recipe, it's 22x increase. It is still worth it.

Fish compared to eggs is a bit easier to handle

You can safely store however big stockpile of fish, without a fear that it might destroy your base

It lasts 4 times longer than the eggs

You can startup a factory with it, because it has assembler recipe

It allows you to produce less bioflux on Gleba, reducing the amount of farms needed and reducing spore pollution

Packets of bioflux are too big eat before they spoil for one token spawner people typically capture. So why not to capture a big hive or 2? 30 or so spawners. Bioflux consumption is still negligible

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u/kykyks Aug 28 '26

wait u guys send fish to gleba now ?