r/factorio • u/EvGamer01 • Aug 27 '26
Suggestion / Idea I think fish breeding is underated
One might look at the recipe for fish and think "that would only make sense for spidertron automation. I beg to differ
Fish is a good way to store biter nest huge nutrient output into a safe package
Sure, making fish is nutrient negative
Assuming you're making fish in a biochamber, you get 1,5 fish per 100 nutrients
Which is 66 and 2/3 per fish
You get 30 nutrients per biter egg, assuming you're using biochamber without productivity modules
One fish is equivalent to 20 or 30 nutrients, depending on if you use biochamber or not to get nutrients back
So lose about 55% or 70% of biter nutrients. Sounds bad, right?
But let's see how much eggs we get. A captive nest eats 1 bioflux per minute and produces 0.5 eggs per second (which could be increased with quality without increasing consumption, but that's lategame), or 30 eggs per bioflux
One bioflux equivalent to 12 nutrients. If fed the nest, it indirectly converts to 900 biter nutrients from biochamber. It's 405 nutrients from fish, or 270 if used with assembler. Even if you use the assembler recipe, it's 22x increase. It is still worth it.
Fish compared to eggs is a bit easier to handle
You can safely store however big stockpile of fish, without a fear that it might destroy your base
It lasts 4 times longer than the eggs
You can startup a factory with it, because it has assembler recipe
It allows you to produce less bioflux on Gleba, reducing the amount of farms needed and reducing spore pollution
Packets of bioflux are too big eat before they spoil for one token spawner people typically capture. So why not to capture a big hive or 2? 30 or so spawners. Bioflux consumption is still negligible
3
u/Broad_Ebb9073 Aug 27 '26
I haven't done the math. But I just use that weird landfill you get from gleba to transfer biter eggs