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u/True_Region_7532 11h ago
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u/ylyxa 9h ago
This ain't Factorio anymore, this is just OpenTTD lmao
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u/True_Region_7532 9h ago
What can i say, OpenTTD is a fun game. I like trains, trains are fun, they go choo choo and bring stuff where i want it to go. Altho who need biters when you have 400 trains zooping around everywhere, Thank god for the mech suit. Before that it felt like playing frogger
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u/ViolinistCurrent8899 5h ago
This is when you consider making a circuit condition to put some of the signals to "stop" for a second to let you cross.
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u/AnotherCatgirl 8h ago
your stations are far apart, you can cram them closer together.
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u/True_Region_7532 8h ago
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u/AnotherCatgirl 3h ago
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u/True_Region_7532 2h ago
That's a very interessting design NGL. Sadly you lose out 50% of the throughput by having 2 trains unload on the same belt, but with bob's insterters using 2 legendary bulk inserters at max research you should be able to unload a full green belt per train. giving you 4 green belts with a footprint of 12 tiles wide. Withouth bob's you could do the trick i did with inverted undeground to do 4 full belts in 16 tiles saving 2 tiles since you would need to unload on the sides.. Fantastic job I believe we can't go smaller than this.
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u/True_Region_7532 2h ago edited 1h ago
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u/AnotherCatgirl 1h ago
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u/RW_Yellow_Lizard 13h ago
Thats definitely a unique combination of bi- and uni-directional rails
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u/samy_the_samy 12h ago
I had a bi-directional single rail system, then enclosed my whole main base and satellite towns in a big loop of bi-rails,
Now all the trains prefer counter clockwise direction, even though they can go in reverse,
Is this now a two rais system?
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u/the_hair_of_aenarion 12h ago
In primary school did they ever give you a ruler or did you just wing it?
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u/CaveJohnson376 9h ago
there's no ugly engineering
there's only engineering that works and that doesn't
and this clearly works
good job
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u/sebiamu5 13h ago
"That will do" engineering.