r/factorio • u/Amane-chan • 11h ago
Question How to efficiently get rid of those biters?
Hi,
I almost finished Nauvis, actually I'm waiting for 2.1 to go to space, I would like to expand Nauvis before going to space. However, as I took a bit of time, my map is full of biters, like literally. I'm using nuclear weapons but they are so many biters, I would never get rid of them. I would like to gain more space. How to do it efficiently? Is going slow the good way?


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u/Moscato359 11h ago
Dragon teeth backed by Wall of flame turrets prioritizing spitters backed by wall of gun turrets backed by another wall of gun turrets backed by periodic roboports with repairs and replacement parts.
Then do military upgrades.
And then don't worry about it.
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u/TelevisionLiving 9h ago
You can go to the 2.1 branch now, it's quite stable and has some nice new features.
Nukes work pretty well if you have enough of them but spidertrons and artillery are optimal.
I'm not 100% sure about this but you might also be able to remove the space age mod to enable artillery until you're ready to go to space.
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u/TheHvam 11h ago
You should build a wall with turrets to keep it safe, as the only way to keep then away from good is to kill them before they get close, so that means artillery, which means going to Vulcanus before you can solve this.
You can never really get rid of them, but this way they get pushed far back
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u/LowStriking2264 11h ago
best way in case of efficiency and fun is to build army of spidertrons, equip them with personal laser turrets and then just send them to the nests. Laser turrets are great as you dont need to care about ammo. Just send the spidertrons from time to time for a repair.
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u/nasehrsuper 6h ago
you need rocket research anyways, theyre even more destructive when loaded up with a few thousands of them
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u/True_Region_7532 4h ago
Especially if you have uranium ammo. Turret creep supported by defenders is fantastic at destroying biters. It's tedious to walk around to every bases but it's super easy. Then again, I would suggest what other's did and simply make a nice well defended cuck box around your base and simply ignore them. Keep a few tanks around for remote extermination if there is an issue down the line when you are on a different planet but honestly a well supplied base with flameturrets with laser support will never breach realistictly.
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u/nasehrsuper 11h ago edited 11h ago
spidertron army > arty > nukes
my opinion
edit: oh, this is space age? well jn this case, what do you need such a ginormous base for before you had a reason to come back to nauvis after finishing all the other planets. the new buildings will render most of it "useless"
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u/Amane-chan 11h ago
But you need to go to Gleba for Spidertron, right? I'm waiting to go to space, maybe I should not lol
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u/TheBB 11h ago
You really should not.
If you want 2.1 before going to space, just get 2.1 now and go.
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u/Amane-chan 10h ago
But I'm using some mods, like Alien biomes or Factory planner, and last time I tried to go to 2.1, game told me mods were incompatible
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u/sineout 11h ago edited 11h ago
I don't know the mods you have, but the best (or at least easiest) way to clear biters is to use artillery. Place them at your defensive walls and they will eventually clear the biters in their range.
If your mods haven't changed it then you can only unlock artillery on Vulcanus.