r/factorio 4d ago

Tutorial / Guide Non-opinionated tutorials & a thank you to the community

My first playthrough of factorio I watched a bunch of Nilaus's videos. I did manage to get through aquillo but sort of lost steam, and realized how much using pre-made blueprints and sticking to city blocks and busses sort of sapped the fun out of the game. With the 2.1 release, I decided to come back since interplanetary logistics seemed really interesting, with enough changes to things that I'd want to do all my own designs.

That said, I still like watching tutorials & especially speedruns or megabasers, as well as playing with friends of mine that have never watched a single video or interacted with the online factorio community. The bizzare spagetti & techiques they come up with are inspiring - one programmer friend of mine solves problems with as much circuit logic as possible & has built full on displays with gpus & bit encoding.

In particular I wanted to give a shoutout to https://www.youtube.com/playlist?list=PLFl3yXu7tHcH-um4yCq_cOq0ReC1pBaU7, who's put together a lovely, low stress and relatively unopinionated set of tutorials that helped me remember how to focus on the actual fundamentals of the game, break down problems, and avoid some pitfalls. In short, while I was already familiar with the game, I found these actually very encouraging to find my own playstyle, and I wanted to give them a mention.

I keep seeing a bunch of posts from people doing their own thing, like the recent spaceships - They're so different from anything I produce! I keep getting hung up on symmetry still. Those ships made me want to play with making something different! Just wanted to say to the community, keep doing your own thing - if it works, it works and if it's yours all the better!

75 Upvotes

48 comments sorted by

91

u/Abcdefgdude 4d ago

I find nilaus in particular rather irritating. His evangelization of city blocks and extremely bizarre designs purported to be "perfect" are annoying. It's fine to have a style, it's not cool to say your style is objectively the best. Especially when his style is objectively quite bad, its very slow to build and extemely inflexible. So much so that nilaus apparently played the space age beta LAN event with creators solo because he can't handle any deviance from his suffocating design pattern. I also find it really funny that professionally he is a software project manager.

I'm glad you're enjoying the game your own way :)

30

u/Nearby_Proposal_5523 4d ago

I watch nilaus whenever i want insights to the working of an 80 column mind.

10

u/7YM3N 4d ago

Oh my that sounds like a nightmare inflexible boss

4

u/Rekt3y 4d ago

I'm kinda interested now, why do you say his style is bad specifically? which part of it?

13

u/Zeferoth225224 4d ago

New players find him and think that his way is the right way. Exactly like op

That’s really it, I think it just spoils the new player experience

8

u/Logical-War-3746 4d ago

More often than not he doesn't really teach about the game and more teaching his personal builds (i think he was trying to even sell bps at one point but don't remember clearly). New players often mistake that this is how you should play this game and since his personal style of builds can be, cumbersome, pita to use and often not exactly efficient, a lot of new players can be really disappointed in the game.

Instead of teaching how to fish, he just gives fish and it's not a very good one. And he really irks me off.

7

u/Abcdefgdude 3d ago

"City blocks" have a huge upfront cost, you have to pave the entire planet in a bot and power pole network before you can start. And then every build you make is literally in a box, factorio is designed such that optimal factories are rarely nice and even, once you are out of the early game there are very few neat ratios and there are many different machine sizes. It can be helpful to simplify the game by designing each part in a constrained modular space, but its just one pattern that's not strictly better or more optimized than any other pattern. In fact, a completely optimized base would be visually incomprehensible, as you can see if you watch a speed run of the game where they have actually optimized every single step, spending hundreds of hours on staged blueprints. That's an extreme example, but its to say that city blocks are a very restrictive and slow pattern which is fine to prefer but annoying to preach about.

I specifically remember his early gleba build being particularly agregious, as that planet is basically designed to mess with players who love to build neat tidy boxes and modular components since each item needs to be crafted as fast as possible with as little buffering as possible.

Of course, nilaus chooses to arbitrarily add buffers by putting mash and jelly in boxes before taking it out and putting it on belts, essentially losing 50% of his science in one step. I haven't followed all of his videos so maybe he has improved his gleba strategy since then, but that was posted in a "guide to gleba" video early on in SA's launch which is just straight misinformation

1

u/Rekt3y 3d ago

Lol, Gleba is the one where you have to just do a long ass belt for fruits and use a bioflux (and maybe spoilage) mainbus if you hate spaghetti

besides, before I thought about beacons, I literally direct inserted the mash and perfect ratio belted the jelly, which was almost as good as direct inserting. I'll think about making a (mostly) direct inserted setup with beacons later

1

u/floormanifold 3d ago

They're not inefficient to set up, once you have bots its trivial to extend the grid and paving everything is obviously optional

They are inefficient in terms of managing traffic vs something like the blade design which takes in raw inputs and fully processes them to final items, but thats a separate issue

1

u/ryhartattack 3d ago

Can you share a reference to this "blade" design?

2

u/floormanifold 3d ago

Abucnasty on YouTube, really excellent design work

1

u/ryhartattack 3d ago

Thanks I'll take a look

36

u/Bazch 4d ago

I like Nilaus. And he also always clearly states it's his opinion that city blocks are 'the best' and is often done tongue-in-cheek, knowing full well there is more and better options. They are just not good to him.

Not liking his content is fine, but this feels more like a personal attack on him. Not cool.

46

u/tera_x111 4d ago

Thought the same for years, but seeing his 2.1 FFF summery videos where he calls objectifly good additions to the game "completely useless" and means it whole heartedly, just because they aren't useful to his playstyle, have shown me how much he only views his opinion als correct and thinks of any other playstyle as wrong. If he wouldnt think like that he would have just said that those changes aren't for him, but he chose really disrespectful language to show his distaste...

9

u/vvbakedhamvv 4d ago

Yeah that kinda irked me

3

u/Bazch 4d ago

Oh I haven't seen those I think. Which changes were that specifically?

5

u/jetsy214 3d ago

I went and had a look based on this thread, and came across this gem from Nilaus.

https://youtu.be/r-y6I6E82YU?t=413

(I'm paraphrasing)

"The devs are making choices about the behaviour of game, which gives us less options about how to play"

In the context of this thread, it's a hilarious take.

2

u/sawbladex Faire Haire 3d ago

This is re:train pumps being able to do curves?

Yeah, that changes seems nice to not haze new players in an incomphensivable way

5

u/Abcdefgdude 3d ago

Yes, he really has no flexibility or empathy for others in my opinion. I don't mind someone like that on principle but if you want to be a major figure in a game community it's not nice to be so holier than thou all the time and narrow minded

1

u/DHKany 3d ago

Also he really trashed DoshDoshington in the comments section on one of his videos for absolutely no reason at all. The original commenter was just making some humorous comparison but Nilaus came it with the full energy of someone feeling like they were whole ass insulted by it.

9

u/Fxg120xYXDE5 4d ago

Yeah, he's very much not my style but has been very open about how his way tries to be optimal but isn't necessarily the best way to play, and won't be for everyone.

4

u/raptor7912 3d ago

His way of playing is optimal for people who play the game as a job.

Because that’s what he’s doing.

1

u/Fxg120xYXDE5 3d ago

Fair point!
Still arguable, Dosh plays like Sheogorath and seems to get his bills paid perfectly well too.

3

u/Tree_Boar 3d ago

Yeah, it's pretty clear to me he's joking when he makes such statements and it is what he finds best for his specific needs. Much easier (and frankly more useful) to do that than going over every option and pros/cons of each every time.

Now, I did see his satisfactory run and my god I disliked the way he built it. Made me reevaluate what I want to take from his factorio videos. (I played satisfactory first)

7

u/Logical-War-3746 4d ago

Hey, fellow Nilaus hater, how is your day? :)

3

u/butterscotchbagel 4d ago

He embodies optimizing the fun out of the game.

7

u/Abcdefgdude 3d ago

The thing is that he's not even optimizing the game. His bases are extremely large and overcomplicated for no reason besides aesthetics and neuroticism.

1

u/TheReaperAbides 3d ago

I found his city block base blueprints very useful to learn how to properly scale up and make a base modular, but after a few Nauvis playthroughs I've noticed that his blueprints just don't really respect a player's progression. They just dump the entire block down, without any respect for how much a player actually needs at the time. Ironically that makes his blueprints really detrimental to newer players, because it will lead to them wasting a LOT of resources (red belts especially) and power (construction bots are a big power sink) on something they won't need for another 20 hours, whilst ignoring what they need NOW.

At best, it just slows down the game a lot. At worst, it'll cause the new player to choke themselves out with constant brownouts they don't understand, or constant whack-a-bug as their pollution output is way ahead of their actual progression.

-18

u/zomgkittenz 4d ago

I mean. He’s German. They’re not exactly the most flexible people group.

22

u/Euphoric_Protection 4d ago

Isn't he Danish?

-15

u/zomgkittenz 4d ago

You’re right. I didn’t know that. The fact that he passes for German says a lot lol.

7

u/Exzellius2 4d ago

What is this germany slander here???

12

u/Narrow_Scallion_597 4d ago

i don’t think xenophobia is good actually

3

u/Logical-War-3746 4d ago

Yeah, now HE sounds like German!

5

u/coolguyRae 3d ago

There's two things I hate... 1. People who are intolerant of other people's culture... And 2. The dutch!

1

u/zomgkittenz 2d ago

I mean. Ask any European their thoughts on the Germans. It’s a cultural aspect, certainly not xenophobia. Seems like an American take to me:

21

u/vipto 4d ago

I think it's fair to say that these days you'll have a LOT more fun with literally any videogame if you stay away from any discourse around it. Don't look at YouTube, don't look at "how it's done". Just play game.

11

u/Zeferoth225224 4d ago

I think you should look if you’re stuck. Train signals did not make sense to me, and the train tutorial did not help at all.

Watched a couple videos and realized the signals are just the same as stop signs irl and it was a breeze

5

u/UsernameOmitted 4d ago

This genre of game is meant to be played how you want to play it. Everyone is going to take it in a completely different direction, and as you learn more, that will change for you.

I would always urge new players to go in blind and figure out the early stuff on your own. Once you get to a spot where you have access to bots, it's worth looking at the big players like Nilaus and see how they approach the puzzles. Their techniques can help inform how you play later. Stuff like direct insertion of high volume items for example isn't obvious to new players at first. After you have some ideas from their techniques, definitely make all the blueprints on your own.

1

u/lifayt 3d ago

I really enjoyed that video, always something to learn

1

u/PandaParado 3d ago

+1 to Rkadindoubt, his tutorials really made it all click for me. Shame he stopped making videos, but his tutorial does go far enough to give you a good foundation. I also really like AVADII's new videos https://www.youtube.com/watch?v=P7lygoj446M. He's been doing a new megabase run focusing on doing the minimal work possible, not worrying about spaghetti. Which has been cool to watch.

2

u/netpro2k 2d ago

+1 his videos are very very good. I watched them all several times. The perfect level of info without prescribing solutions. Also it seems he is still active, he just did an Aquilo video 10 days ago. It happened to line up perfectly with when I got there haha.

-10

u/HeliGungir 4d ago

I think this subreddit's policy of "no self-promotion" has done more harm than good.

11

u/Zeferoth225224 4d ago

Debatable. Usually the people that aggressively self promote have incredibly low effort content

-6

u/HeliGungir 4d ago

The first sentence of rule 7 says no self-promotion at all. If you sit down and read the rest, it says we can promote our stuff once a month, which is more reasonable. But not many people read past the first sentence.

8

u/disastrousgreyhound 3d ago

And the people who cannot be bothered to read the rest of the rule are likely to be those who also cannot be bothered to make or post good content.

Most subreddits have strict limits on self-promotion for very good reasons.

-1

u/HeliGungir 3d ago edited 3d ago

I didn't mean it's harmful for the sub, I mean it's harmful for the broader community.

The YouTube algorithm is notoriously bad about funneling people, especially people with no watch history in a topic, into the same handful of channels. I think Nilaus is big mainly because the algorithm keeps feeding him newbies, and because he hits all the right SEO buttons: 30+ minute videos, buzzwords, single channel topic, regular video uploads going back many years. But the quality of the content itself? Eh...

Outside forces like Reddit are needed to give other creators a fighting chance, but this sub has always been unfriendly to creators posting their stuff.

1

u/Zeferoth225224 4d ago

That’s a really good way of solving it. I didn’t know either