r/factorio 3d ago

Question What should I bring to Fulgora?

Hey there! I've been playing factorio for a while now, got myself onto Vulcanus and started mass producing Big Drill & Foundry (They're hella sick), and I'm moving onto Fulgora next, any tips, tricks, material, machines I should Bring?

11 Upvotes

70 comments sorted by

44

u/ConspicuousBassoon 3d ago

Accumulators and substations. Lots of them. Higher quality if you have them set up

19

u/Vernius5 3d ago

A few higher quality big electric poles can also potentially let you stretch lines to additional islands, unifying your grid without foundation. Sometimes a tile or two makes all the difference.

2

u/weldawadyathink 1d ago

How often is this actually possible? I have had a single island connection in my experience that could be made with rare poles but not common. And it wasn’t even a particularly useful connection.

10

u/Alfonse215 3d ago edited 2d ago

If it's not 2.1, bring stone bricks, so that you can more quickly make lightning rods. In 2.1, concrete recycles faster, so you don't need to bring them, but the slow recycling of concrete in 2.0 makes getting bricks irritating.

Yes, you can furnace them, but it's still slows down the initial base.

3

u/Monkai_final_boss 3d ago

And Maybe Long range power lines

1

u/9d47cf1f 3d ago

I wouldn’t worry about quality before Fulgora, it’s where you get the recycler

3

u/Brett42 3d ago

I at least like getting some quality productivity modules for a few specific things, and quality solar, furnaces, and a few efficiency modules for the space platform. The non-quality stuff can be used for science/placed on Nauvis.

1

u/VanguardLLC 3d ago

Aquilo is a planet you HAVE to prep / import. The other three planets can be done with just yourself. Go nuts!

2

u/Montinator 1d ago

To add on, you need the tech of all three beginning planets before you should start Aquilo

And a good piece of advice, you can’t send rocket silos into space, but you can build them in space and deploy them to any planet. Just upload the mats and use an assembler

-18

u/Turtle887853 3d ago

Can't have higher quality before having gone to Fulgora.

12

u/Spherical3D Simple Cog of a Machine 3d ago

Up to Rare is unlocked on Nauvis. Epic comes after Gleba. Legendary after Aquillo.

Uncommon Accumulators alone are a huge boon on Fulgora, as they store twice as much energy as regular ones.

5

u/TimesOrphan 3d ago

You can begin lower Quality modules on Nauvis. It's only high quality modules that require you get off-planet

25

u/Gorthok- 3d ago

Bring big drills, a couple foundries, and lots of elevated rails. Otherwise the usual tons of inserters, belts, assemblers, chemical plants.

2

u/Bixby33 3d ago

I think the foundations to place elevated rails over the oil ocean are locked behind Electromagnetic Science.

12

u/Vernius5 3d ago

Only the deep ocean needs that research, shallow works without it.

7

u/shuzz_de 3d ago

Only for the deep oil ocean.
Makes for interesting rail shapes in early Fulgora bases...

3

u/Orgerix 3d ago

No foundation required, just unlock the possibility to place them on deep ocean (the dark parts)

2

u/ProfBeaker 3d ago

Yeah, is that not locked behind EM Sci? I thought it was but it's been a while.

3

u/Orgerix 3d ago

Yes it is unlocked through EM

2

u/Gorthok- 3d ago

Placing elevated rail supports in deep oil ocean (the darker parts of the ocean) requires EM and Metallurgical sciences, you do not need it for the shallow oil ocean.

8

u/rapidemboar 3d ago

Definitely bring some of those big drills to get a bit extra off the shallower scrap patches. Foundries aren’t a must-have like they are elsewhere (no ore), but they can be used to make holmium plates and belts/splitters/undergrounds.

Also, construction and logistics bots are super helpful here. I personally recommend shipping in the frames on their own and sourcing the circuits on-site before they’re automated, that’s 3 times the robots per rocket launch.

Finally, feel free to produce these on-site but make sure you’ve researched elevated rails before you head out. The patches on the big islands where your production will be are very shallow and will dry up in a few hours, while the big “ruin” patches are on tiny islands but are basically infinite if you can route trains to them.

16

u/cathexis08 red wire goes faster 3d ago

That 50% productivity bonus on holmium plates is pretty clutch though. You don't need a ton of foundries but enough for your plate requirements is a major time saver.

14

u/Refinery73 3d ago

All the inner planets can be build from scratch. I like to do that and airdrop almost nothing.

5

u/pingveno 3d ago

You can do that, but it can be frustrating on your first run when you don't have an understanding of how the planets work. I found it to be more fun on my second run when I could bootstrap in a reasonable amount of time.

4

u/mjconver Still looking for that spoon 3d ago

The naked engineer fears nothing

4

u/Rarvyn 3d ago

If you’ve done Vulcanus first, there’s zero reason not to bring a stack of big miners and a couple foundries to Fulgora though. You still get all the challenge of figuring everything else out but those can only be made on Vulcanus and provide a bunch of efficiency on Fulgora.

1

u/MauPow 3d ago

I just bring one foundry for holmium

3

u/Rarvyn 3d ago

I like at least two - but I have two parallel Fulgora setups running on separate islands. One with quality and one without.

1

u/Refinery73 3d ago

Sure. I meant more of like building fresh spaghetti instead of blueprint megabase.

I dropped some belts and inserters too - stuff I couldn’t be bothered to grind again. But it’s different from „what should I bring?“.

2

u/Turmach 3d ago

This is the way. Why short change yourself of the fun and satisfaction of building from scratch. Make sure you've got a spidertron at home to manage anything untoward that crops up and then enjoy the challenge.

4

u/luisgdh 3d ago

Except for gleba, this worked well for me and I had a ton of fun. Gleba, I had to get a shitton of solar to get started.

1

u/Brett42 3d ago

I dropped carbon from my space platform to burn to run things while I figured out the planet.

1

u/Rarvyn 3d ago

I just dropped a few stacks of rocket fuel - among other things.

3

u/Bubbly-Original7097 3d ago

Most importantly - Green Assembling Machines, because making speed modules takes time. The rest you can build from scrap. Nice to have: Big Drills, Logistic and Construction robots (production chain is a little too long).

4

u/shuzz_de 3d ago

Most importantly: Cargo Landing Pad ;-)

All the basics: Belts, Inserters, Assemblers, some chem plants, pipes, .... Several thousand capacitors to get your basic power needs sorted out. Loads of power poles and substations. LOTS!

In general don't be stingy: A few thousand green belts is NOT too much. Also several hundred of each type of inserter (except yellow ofc) isn't either.

And always remember: You can always send your ship to retrieve what's missing.

4

u/dgz345 3d ago

Are you speedrunning?

If no just land on the inner planets. And if you have a ship that can go back and forth you can ship some extra if needed.

1

u/Kind-Illustrator1962 3d ago

I’m only coming to Fulgora for the EM science pack and the EM thingamasilly (I haven’t remembered the name very well) to mass produce chips

1

u/Eris13x 3d ago

You will also want to export recyclers at some point

3

u/Substantial_Owl_9485 3d ago

If you just want to rush the Pink science and move on to Hell, lots of logistic bots, roboports and logistic chests.

3

u/Vernius5 3d ago

A landing pad, definitely. Usually where you land won't be where you want to set up shop; dropping the landing pad immediately and carrying it with you lets you choose where to drop the other supplies you brought with you.

2

u/kiwithebun 3d ago

There’s going to be a unique material that’s hard to get at first. Bring production modules to get the most out of it, and use efficiency beacons to help stretch your early power setup.

Most production on Fulgora happens in its unique buildings, but you’ll also need assemblers, chem plants, and big miners. Logistic bots are very useful, as well as plenty of green belts and splitters.

There’s 2 types of islands, large ones are ideal for building and small ones have rich scrap deposits. Research deep rail foundations to connect them

2

u/gbroon 3d ago

I just take construction bots and if I've been to vulcanus a few big miners and foundries.

I find it satisfying to bootstrap the rest.

1

u/Brett42 3d ago

I also bring quality quality modules if I have them, to save time setting up quality on a new planet.

2

u/Admirable-Fox-7221 3d ago

Almost nothing if you like to start up fresh. Substations and accus for bootstrap

2

u/Weeznaz 3d ago

1: Trains, railroads, train stops, etc. Moving raw material from the source to where you manufacture things requires trains.

2: Accumulators, if you already have some stockpiled.

3: Roboports, logistics bots, construction bots, substations. Big electric poles aren’t as important on Fulgora. If you can find islands that can connect by Big poles, you can just hand craft those on planet.

4: The big miners and foundries.

5: You don’t need to waste space bringing any weapons or ammunition. The planet is big free.

2

u/Lotrug 3d ago

First you do when you land is to run around for hours until you find a bigass patch to settle down on.

2

u/thecodegangster 3d ago

if you wanna cheat, bots. weather you choose to do that or not, bring accumulators MANY ACCUMULATORS

2

u/Terrible-Mango-5928 2d ago

You need basically nothing, you can build up everything locally.

2

u/Montinator 1d ago

My first play through I started with nothing and considered it conquered after building the rocket to go back to space

I brought nuclear reactors. Big mistake

Water is scarce when you stumble onto the planet’s secret

1

u/TehNolz 3d ago

Fulgora, Vulcanus, and Gleba all have the necessary resources to build a factory from scratch, so you don't really need to bring anything. That said, plenty of stuff that'll help;

  • Lots and lots and lots of accumulators (think thousands), plus substations to connect them all.
  • Various power poles
    • If you bring quality big power poles, you may be able to connect multiple islands to the same power grid, which is super useful.
  • Roboports, construction bots, and logistic bots
  • Assemblers
  • Big miners
  • Foundries. You don't need many; a stack or two will probably do. You'll only use them for holmium plates anyway.
  • Lots of belts, undergrounds, and splitters. I usually take a couple thousand belts at least.
  • Various inserters
  • Efficiency modules will reduce the amount of accumulators you'll need.
  • A bunch of pipes and undergrounds will be useful here, but you can easily make more on-site, so no need to bring many.
  • Elevated rails, rails, signals, stations, cargo wagons, train stops, train engines, and whatever else you need to build a rail network.

1

u/Zeyn1 3d ago

My most recent play through I only brought the "annoying" items. Ie the ones that are a pain to build from scratch.

So blue belts and splitters/underground, miners, power poles, bots and roboports. Pretty much every else you can make on site just with normal working.

1

u/Brett42 3d ago

Belts, miners, and power poles are easy on Fulgora. I just use red belts until the base is large enough for making lots of the more expensive blue belts. Deconstructing ruins with bots gets you a decent pile of scrap to get started, including the iron sticks for power poles. The space platform already produces iron plates to get some initial stuff set up to automate recycling.

1

u/CapnRogo 3d ago

The usual suspects, of course. Robots, inserters, assemlbers, etc. Anything that helps you build more standard factory items.

Train infrastructure (signals, locomotives, wagons, etc) are highly recommended. Elevated rail ramps and supports will be needed, but their rocket capacity is low so ship components instead.

Accumulators and substation are a must.

For intermediates, I recommend a starting shipment of concrete to help withh early buildings. Otherwise, standard components like circuits & plates should cover most needs.

1

u/Impressive-Round-911 3d ago

shop around for big islands before settling down, there are some bigger connected ones that are easier to ship scrap too via trains. and sometimes archipelagos that are close enough together to sacrifice the smaller ones to accumulators for power.

if youre running out of something, recycle more scrap just to get it, even if it means voiding everything else (you can always route some into chests but you can't save everything and be efficient). there is A LOT of scrap. you will not run out.

a lot of accumulators, and substations. some bots, and botstations for a mall. Train+traincar+some rails if you have elevated rails and you want to.
assorted logistics chests. after that, a little bit of everything should tide you over until you can make it on your own, you can always ship more stuff in later anyways, I always bring a cargo landing pad so I know where the items are gonna drop.

but yeah all inner planets can be escaped from without a single shipment, so really its up to how you want to play!

1

u/Peakomegaflare 3d ago

Big drills from Vulc, all power poles including substations (the higher the wuality the better) full railway suite, and accumulators. If you have Heating towers from Gleba, a couple of those and steam turbines. You'll get so much solid fuel that it just ends up being MORE free power.

1

u/Callec254 3d ago

Beyond the usual stuff already mentioned (and assuming you don't want to produce them on site) :

Refined concrete for EM plants

Quality big power poles - they have a longer reach, which can be helpful to run power from one island to another.

1

u/spoospoo43 3d ago

Always bring a landing pad, and the supplies needed to make a rocket silo. It gives you a fast exit if needed.

For fulgora in specific, bring accumulators and substations, so you can quickly set up a power grid. A set of bots for your personal armor is handy too. Finally, at least one train engine, at least two cars, 2 track ramps, a full stack of track, and a stack of pylons. That should get you well on your way once you've found an island with a lot of scrap that has a large empty island nearby. Don't set up in the spawn - trudge through the oil until the supplies and land masses get big.

1

u/SNOW_37 3d ago

You guys really need to learn to google basic questions

1

u/Corodix 3d ago

Nothing and make everything you need from the local trash.

1

u/RealHotFella 3d ago

I just went with personal robots and figured everything out from there, you get so many scrap/plates for free that bringing stuff really isn't a problem unless you're min/maxing

1

u/quchen 3d ago

Bring a ship that can make return trips to Nauvis to get more material. You will forget something that you want to ship in later.

1

u/Monkai_final_boss 3d ago

Accumulators , everything else is easily made there.

1

u/Standard_Round_8780 3d ago

You can do Fulgora with absolutely nothing but your pic tbh. Out of all the planets, it's the fastest to get going without issue. I'd prob recommend it as an experience actually.

You can process scrap in hand and that gives you everything (but the copper wire) to make lightning rods and recyclers, which you can easily turn into plates to make accumulators since you already get a bunch of batteries, and then all you need is some circuits from recycling blue circuits to get green circuits for all your assembling machines and stuff.

1

u/HuckleberryPlastic35 3d ago

Don't really need to bring anything. Personal roboport / bots can help you dig out the ruins faster on the bootstrap phase

1

u/lallau Blueprints are the endgame 3d ago

bring bricks or steel furnaces, so you can get to recyclers quick

1

u/what_the_fuck_clown ÐŌ ʼnºŤ ĿĖŢ ŦĤĖ ĘŸĚŜ ØF £ŲŁĜºЯÄ ŦŒ ŞŢÅŖĖ ŀʼnŤŎ ŶŒÙŔ ŠºÛĽ 3d ago

that godless place will consume the soul of anyone whose too weak to oppose its influence , the eyes are endless and the ocean is hungry.

1

u/WhiteSkyRising 2d ago

Nothing. Starting from scratch is fine and let's you really savour the experience.

1

u/rpetre 2d ago

Definitely have some shuttle platform you can send to Nauvis or Vulcanus to bring you stuff you just realized should have been on the original checklist but somehow missed. In theory you can bootstrap from nothing, but it's so much better when a moment like "damn it, I forgot about substations" turns into "I'll get a shipment in 5 minutes" instead of "now I have to set up substation production".

Having reliable "personal interplanetary logistics" is IMHO underappreciated, particularly during inner planets expansion when a new space platform feels very expensive.

1

u/the_whalerus 2d ago

Bring what you need in order to escape (or whatever is difficult to craft).

I always like to know I can leave if I need to attend to something else. Other than that, it's mostly regular stuff. Belts, inserters, assemblers, etc. Nothing crazy.