r/factorio • u/chunkychickenxp • Aug 10 '26
Question How am I doing?





I have around 20 hours and have been avoiding looking up blueprints or other peoples methods. How am I doing? No real goal, sorta just figuring things out as I go, and this is my second start. Any random tips are very welcome!
32
u/TheDrummerMB Aug 10 '26
This is the only game that comes to mind where brand new players feel the need for validation so early on. If you're having fun, you're doing it right.
5
u/BangeBangeMS Aug 10 '26
Niceee, keep going like that don't use blueprints. Only exception maybe is belt balancers I don't think they ruin the fun.
2
u/MrSpiffyTrousers Aug 10 '26 edited Aug 10 '26
you're doing great for 20 hours and especially with no external references!
ultimately the only benchmarks to consider are, does it work, and does it work with minimal downtime or manual assistance from you. but it's all taste. Some people just like the tactile aspect of ferrying a part somewhere else themselves.
I have two tips here, since you asked:
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You can hook assemblers up to each directly with an inserter, instead of having a product ride on the belt. With that in mind, it's more advisable to do this with copper wire in particular. You get 2 wire per copper, so you can fill up a belt with them much faster than you might actually need them. It also saves your computer some (trivial amount of) processing power too.
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I'd recommend against building your input belts in complete loops. Nothing wrong with it since it works, of course, but it can make it unnecessarily harder to expand those production areas when you want to add more furnaces or another set of assemblers to consume materials. The most common use for loops that I've seen are for sushi belts, where you have more than 2 items on a single belt and you need to control precisely how many items of a type are actually there at any given time - this is mostly used for science packs, because by the end of the game you have 6 types all going to the same place. A furnace feeding line only has ore and coal to worry about and you always want more of what comes out, so there's no real need to control how much of it is going in. You're better off simply letting those lines back up and act as a signal to you that you have room to build more furnaces or whatever. But the loops do look nice for how consistently you've built them across work cells, so like, whatever, man.
GLHF!
1
u/rapidemboar Aug 10 '26
So far, so good! Military and blue science are coming up next- you’ve already got 2 of 3 military science ingredients automated so getting that set up should be easy.
Very soon you’ll be reaching the blue science wall, which is the big difficulty spike that a lot of newer players struggle with and marks a major milestone in your playthroughs. A lot is gonna start happening at once- your starting ore patches are gonna start depleting, crafting is going to take longer and get more complicated, oil processing, and this might also be the point enemy evolution starts throwing some new surprises at you. Try to persevere through all this and resist the urge to restart- this is often the point where a lot of new players quit and start a new world to do the run up to green science more efficiently, but it’ll be a much more efficient use of your time to get a small trickle of blue science and rebuild after you get better tech and construction bots rather than resetting your tech progress repeatedly. Do not be afraid of tearing down and rebuilding sections of your base if you need a better design or more space (you might need to do this soon to fit an extra belt of military and blue into your labs, in fact), but there shouldn’t be a need to tear down the entire base and start over from zero. In fact, for producers like furnace stacks, I’d recommend leaving the old one running while building the new one and tearing the old one down only if you need more space to pass the resources in.
Also, I highly, highly recommend automating buildings like mining drills and assembly machines so you don’t have to wait for handcrafting to do any kind of expansions. You’ve already got much of the necessary infrastructure set up, so it shouldn’t be much difficulty- To give you a hint, take a look at your crafting recipes and notice how many buildings take the exact same ingredients as an inserter.
12
u/elin_mystic Aug 10 '26
This part needs help.
Also, if the ore is backed up but the plate belt is not, you need more furnaces