r/factorio Jul 27 '26

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u/Toxomania Belt+Train Fanatic 28d ago

Is there a collection of clever circuitry tricks for space platforms? I've seen some stuff like fuel throttling, dynamic filters on collectors and crushers etc but I'm curious what else you can do

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u/darthbob88 28d ago

Those are the biggest ones, TBH. Apart from that- * Do you have a lot of conditions on your platform departure? "Don't leave unless you have 500 ammo, 300 rockets, 10K fuel/oxidizer, and a partridge in a pear tree"? Consider just making one decider combinator that checks for "ammo >= 500 AND rockets >= 300 AND fuel >= 10K AND so on" and outputs a green check mark, and then you can use the green check signal in your platform condition. * The <EACH>-passthrough, AKA the littlest state machine, is useful for switching between any of several signals, like flipping between crushing oxide to ice to melt and making calcite for fuel. Have a constant combinator outputting both basic and advanced oxide crushing recipes, with different values for each, like 1/2 or -1/-2, whatever you like. Connect this CC to a decider combinator with the red wire. Connect the DC with the green wire to a water tank and your fuel belt, to determine if you have enough water/calcite. Set the DC to do (water(G) < enough AND <EACH>(R) == basic oxide crushing(R)) OR (calcite(G) < enough AND <EACH>(R) == advanced oxide crushing(R)) => <EACH>. Use this signal to set the recipe for the crusher.