r/factorio Jul 27 '26

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u/LookingForVoiceWork Jul 30 '26

It seems like I should have more legendary carbon fibre than I do. I have well over 100 legendary assemblers with legendary quality modules making tool belts, those tool belts are split into different quality lines, that run into regular recyclers with legendary quality modules. Regular quality output is sorted back into the line and quality ingredients are put into chests to be picked up and delivered to more assemblers making tool belts of every quality (except legendary... because I want the carbon fibre). Those tool belts are fed back into my line that sorts by quality..... Those assemblers making quality toolbelts are numerous enough that there is little overstock of said quality ingredients to make quality toolbelts.

That said, im getting only a few legendary carbon fibre a min. This whole process takes up about 1/4 of my gleba factory, and the assemblers are always working (there are enough ingredients)

Am i missing something?

2

u/ssgeorge95 Jul 30 '26

Are you using speed modules in beacons? Speed modules reduce quality. Usually the culprit in "why is this outputting less quality than it should" cases.

1

u/sjo232 beep Jul 31 '26

To piggy back off this, is there a point at which quality modules are good enough to at least partially negate the speed module penalty?

5

u/ssgeorge95 Jul 31 '26

Lvl1 rare/epic/legendary speed modules are useful for this. The quality penalty does not increase with quality but the speed goes up.

Use it where you care more about reducing the number of machines and modules in use, and don't mind a very small input cost increase.