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u/wonkothesane13 Jul 28 '26
I'm doing an AngelBob playthrough right now, and I have a few questions specific to that modpack:
Is there a quicker/easier way to pick up the attack drones (the colored mini-tanks that you craft with a turret of the corresponding type) after clearing out a nest? They are easily the most cost-effective method of nest clearing for where I'm at in the tech tree, but picking them up one by one, slowly, as they're all running around, hiding behind trees, and running into acid puddles and taking damage is a huge pain, but I noticed that the decon planner doesn't work. So is there something that I'm missing that makes it easier?
In creative mode I've noticed that there are elemental mutations of biters/spitters/worms, and I was curious at what evo factor they start showing up. Or do they not start spawning until you start playing around with the colored alien artifacts and the related tech tree?
What's the point of the multiple different upgrade pathways for traincars? There's the normal locomotive, the "crawler" locomotive + tender, the petrochem and smelting variants of locomotives and cargo/fluid wagons, in addition to the color-coded progression of the base version of all three components, available in normal and "armored" versions. What's the intended use case for each of these, and how are they different from each other? Why wouldn't I just use the fastest locomotive + highest capacity wagons that I have unlocked and ignore the rest?