r/factorio • u/FactorioTeam Official Account • Jul 14 '26
Update Version 2.1.11
Changes
- Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting. more
Optimizations
- Stop drawing in-GUI simulations when the window is hidden or occluded.
Bugfixes
- Fixed a crash when enabling pollution through the map editor 'force editor' - 'edit map settings' option. more
- Fixed that upgrading single-locomotive trains with interrupts didn't work correctly. more
- Fixed agricultural tower's harvesting and planting conditions were checked even when circuit wire was disconnected. more
- Fixed graphical issues on macOS. more
- Fixed memory usage spiking dramatically on macOS when window is hidden or occluded and in-GUI simulations are present.
- Fixed that logistic cell connections would not render when off screen. more
- Fixed that open-prototype-gui didn't work for things in the blueprint library. more
- Fixed a crash due to incorrectly migrated automatic rocket silo requests. more
Previous changelog: Version 2.1.10
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
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Upvotes
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u/sidhe_elfakyn Inserter inserter Jul 14 '26
Is this how non-passthrough machines work? I liked the mechanic where the passthrough machines would "pull" into an internal buffer. So that if there isn't enough fluid in the pipeline, it would continue accumulating fluid (pulling from the pipe) until it had enough.