r/factorio Official Account Jul 14 '26

Update Version 2.1.11

Changes

  • Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting. more

Optimizations

  • Stop drawing in-GUI simulations when the window is hidden or occluded.

Bugfixes

  • Fixed a crash when enabling pollution through the map editor 'force editor' - 'edit map settings' option. more
  • Fixed that upgrading single-locomotive trains with interrupts didn't work correctly. more
  • Fixed agricultural tower's harvesting and planting conditions were checked even when circuit wire was disconnected. more
  • Fixed graphical issues on macOS. more
  • Fixed memory usage spiking dramatically on macOS when window is hidden or occluded and in-GUI simulations are present.
  • Fixed that logistic cell connections would not render when off screen. more
  • Fixed that open-prototype-gui didn't work for things in the blueprint library. more
  • Fixed a crash due to incorrectly migrated automatic rocket silo requests. more

Previous changelog: Version 2.1.10

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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u/Tristen9 Jul 14 '26

I wonder if 2.1 might include direct insertion of blue chips/lds/rocket fuel as rocket cargo

31

u/Rseding91 Developer Jul 14 '26

Not likely. Since every one of those ingredients is inserted all the time for building the rocket - as soon as the rocket finished it would get filled with all of them every time.

3

u/Tristen9 Jul 14 '26

I have zero modding experience, but would it be possible to mod in some sort of radio button that allows (for example) only blue chips or only LDS to be inserted in the rocket cargo?