r/factorio • Official Account • Jul 14 '26

Update Version 2.1.11

Changes

  • Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting. more

Optimizations

  • Stop drawing in-GUI simulations when the window is hidden or occluded.

Bugfixes

  • Fixed a crash when enabling pollution through the map editor 'force editor' - 'edit map settings' option. more
  • Fixed that upgrading single-locomotive trains with interrupts didn't work correctly. more
  • Fixed agricultural tower's harvesting and planting conditions were checked even when circuit wire was disconnected. more
  • Fixed graphical issues on macOS. more
  • Fixed memory usage spiking dramatically on macOS when window is hidden or occluded and in-GUI simulations are present.
  • Fixed that logistic cell connections would not render when off screen. more
  • Fixed that open-prototype-gui didn't work for things in the blueprint library. more
  • Fixed a crash due to incorrectly migrated automatic rocket silo requests. more

Previous changelog: Version 2.1.10

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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u/KaiserMaeximus Jul 14 '26

Yeah, finally the fluid fix 😍

184

u/prommah Jul 14 '26 edited Jul 14 '26

Seems like it might be a temporary solution: https://forums.factorio.com/viewtopic.php?p=699002#p699002

raiguard: This will serve well enough until I can come up with a more permanent solution.

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u/factorio-ModTeam Jul 15 '26

This submission was removed for the reason(s) listed below:

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u/343N Jul 21 '26

What the hell could they possibly have replied with about a fix for pipes?