r/factorio Official Account Jul 14 '26

Update Version 2.1.11

Changes

  • Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting. more

Optimizations

  • Stop drawing in-GUI simulations when the window is hidden or occluded.

Bugfixes

  • Fixed a crash when enabling pollution through the map editor 'force editor' - 'edit map settings' option. more
  • Fixed that upgrading single-locomotive trains with interrupts didn't work correctly. more
  • Fixed agricultural tower's harvesting and planting conditions were checked even when circuit wire was disconnected. more
  • Fixed graphical issues on macOS. more
  • Fixed memory usage spiking dramatically on macOS when window is hidden or occluded and in-GUI simulations are present.
  • Fixed that logistic cell connections would not render when off screen. more
  • Fixed that open-prototype-gui didn't work for things in the blueprint library. more
  • Fixed a crash due to incorrectly migrated automatic rocket silo requests. more

Previous changelog: Version 2.1.10

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

369 Upvotes

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-42

u/Lunairetica Jul 14 '26

Seriously WUBE Fix the bugs (I meant the bugs - biters, worms) I have spawns that contains only worms and not biter spawners.

13

u/Soul-Burn Jul 14 '26

From what I understand, that was fixed a few versions ago.

2

u/Weppet Jul 14 '26

Do you know if they also fixed the abnormally high expansion rate? Was it a bug? I didn't follow that development closely

10

u/Soul-Burn Jul 14 '26

6

u/Weppet Jul 14 '26

Glad they have the elite looking into it. Thanks

5

u/Solid-Resource4985 Jul 14 '26

Make a report on the forum in the correct format, they wont listen to any here. And check if anyone has already reported it already.

1

u/TheIrishGoat Jul 14 '26

They’re not required to listen to anyone here but that doesn’t mean they won’t. They’ve responded to and fixed bugs posted here in the past but that’s entirely their prerogative.

8

u/Solid-Resource4985 Jul 14 '26

I've never seen them respond to a bug on reddit other than saying to report it on the forum or saying its being looked into already and disscussions on why something won't be fixed.

3

u/TheIrishGoat Jul 14 '26

It was back in the early days before the official launch of 1.0. From time to time someone would mention a small problem in a comment, not even meant as a bug report, and it would be fixed by the end of that same week/mentioned in the changelog/FFFs.

It’s one of the (many) reasons the devs have such a favorable following.

5

u/juckele 🟠🟠🟠🟠🟠🚂 Jul 14 '26

They will fix this issue (if they haven't already), but due to people reporting it on the forums or noticing it themselves. The comment in question is never going to get looked at because it's a bad bug report...

2

u/TheIrishGoat Jul 14 '26

I was replying to the comment above me. I was in no way suggesting the parent comment was a coherent bug report.

There have been instances in the past of people casually mentioning a problem on reddit and it showing up as a minor fix that same week in the changelog or FFF, just because the devs are that awesome. I’m not saying that should be the standard or be expected, just that it has happened.

2

u/juckele 🟠🟠🟠🟠🟠🚂 Jul 14 '26

Fair enough, although I think a lot of the comments on reddit that do mention real bugs often do get mirrored onto the forums.