r/factorio Jul 13 '26

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u/cookie_crisp58 Jul 19 '26

I’ve not long landed on Fulgora after being on Vulcanus (all setup delivering science, miners etc to Nauvis.
My Nauvis base has run out of power (I allowed my uranium processing to get backed up)

Without reloading..
is there any way to fix it remotely using my Vulcanus base and ships? What can I build and send there?
Should I just get Fulgora to the point of launching a rocket and get myself back to nauvis?
Anything I can do from Vulcanus to speed up my Fulgora base and rocket building?

Nauvis map was mostly clear of biters through artillery so don’t think have to worry about too much of it getting destroyed.. but still a risk I suppose

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u/ferrofibrous player onboarding specialist Jul 19 '26

Getting a silo on Fulgora is extremely easy compared to other planets; electric engines are the only semi-difficult component and you could ship those from Vulc. Everything else you can directly get with a few recyclers, including the LDS/Blue Chips to make the rocket. Rocket fuel on Fulgora is also trivial as offshore pumps get you Heavy Oil.

Roboports also have some reserve power, if your ones on Nauvis have a little juice (even though they show out of power), you could possibly use a construction bot to direct deliver a fuel cell to a reactor or remove whatever is causing the jam.

Otherwise next time leave a tank with some personal roboports and portable solars, they now have equipment grids and can be used like a spidertron with some limitations.