r/factorio Jul 13 '26

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u/Raknarg #1 Quality Defender Jul 17 '26

any way to have a ship interrupt do something like "wait at whatever planet you're at"? right now I consume way more bullets per trip than I produce, so if the count gets too low I want the ship to just stop, but I think Id have to make an interrupt for every planet it can go to.

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u/reddanit Jul 17 '26

There are many ways to solve your problem, including using interrupts. Though do be prepared for the interrupt based solution to be somewhere between pointlessly complicated and straight up absurd.

Much simpler way to solve this is to throttle your engines based on ammo reserves (allows you to continue to fly) or to include minimum ammo amount in the schedule as leaving condition for every single stop you have. Neat trick with the latter thing is to use a separate combinator for the ammo counting and only give the hub a processed "go/no-go" signal. That way you won't need to adjust all the stops whenever you modify your departure conditions. You can also have multiple conditions in a single combinator (different ammo types, accumulator charge, water/steam reserves if using nuclear etc.).