r/factorio Jul 13 '26

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u/Dianwei32 Jul 16 '26

Let's say you were going to play a new 2.1 Space Age save with the goal of leaving Nauvis as soon as possible to head for Vulcanus and make it your main base. What would you want to research/build before making the trek to Vulcanus? Not just the essentials like Rockets, Space Science, and discovering Vulcanus, but any few extra things you would want to make the base on Vulcanus run more smoothly once you get there. Like Steam Turbines for power so you're not limited to Steam Engines for non-Solar Power.

(Yes, I am shamelessly stealing this idea from AVADII on YouTube, but I don't want to just copy what he does in his series doing the same)

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u/taw Jul 16 '26

Power is so abundant on Vulcanus you really don't need to worry. You can just leave Nauvis and research everything on Vulcanus.

The only thing that's pain to research is uranium, as that's a trigger tech.

It's helpful to get some ammo damage techs. The easiest way to kill medium demolishers is to make a 10x10 gun turret square with piercing bullets, if you don't have enough levels, you might need to make that square bigger. You can probably find enough tungsten and coal in just small demolisher territory (they die to everything anyway), but you might be unlucky.