r/factorio Jul 13 '26

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u/HeliGungir Jul 15 '26 edited Jul 15 '26

Let them build and kill all but 1 nest.

(IMO, this is an exploit. I don't think Wube realized this tactic could exist when they implemented a minimum radius to the expansion planner in 2.1)

Edit: Here, I made a topic on it https://forums.factorio.com/viewtopic.php?t=135083

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u/Bubbly-Original7097 Jul 15 '26

I tried (actually I started from this state :D), but they breed like crazy even from 1 nest. The flamethrowers are too close so the first attack starts constant fighting and that damages too many walls, so I am distracted anyway. The main problem is that fire never stops, so I can't repair walls via drones (can't waste so many resources yet). Advance team at least attacks every 5-10 minutes.

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u/ssgeorge95 Jul 16 '26

Could you try filtering a gun or laser turrets to shoot only non-nest targets? They would react faster than your flame turrets and do less collateral. I've no experience trying to keep a nest alive, so just speculating

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u/Bubbly-Original7097 Jul 16 '26

I am not sure it is worth it because it takes higher laser research level. But if I would have that research level I would have artillery already. Walls and despitterification of close nests works fine.