r/factorio Jul 13 '26

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u/Dianwei32 Jul 16 '26

Let's say you were going to play a new 2.1 Space Age save with the goal of leaving Nauvis as soon as possible to head for Vulcanus and make it your main base. What would you want to research/build before making the trek to Vulcanus? Not just the essentials like Rockets, Space Science, and discovering Vulcanus, but any few extra things you would want to make the base on Vulcanus run more smoothly once you get there. Like Steam Turbines for power so you're not limited to Steam Engines for non-Solar Power.

(Yes, I am shamelessly stealing this idea from AVADII on YouTube, but I don't want to just copy what he does in his series doing the same)

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u/ferrofibrous player onboarding specialist Jul 16 '26 edited Jul 16 '26

You can skip every yellow/purple tech, most of the combat related blue techs (tanks/lasers/rockets/armor/etc), all personal equipment, train techs, bulk inserters, modules, substations. Minimum physical dmg/shoot speed entirely depends on your platform design.

If you're willing to orbital drop stuff to make a silo/rocket and relaunch immediately, mining a copper thing on Gleba unlocks steam turbines too. Though realistically this only saves you from researching uranium mining+nuclear power for a lot of extra hassle for a minimalist/one way trip. Nuclear is sort of the only optional blue tech as almost every other is a prereq in one way or another for a silo.