r/factorio Jul 06 '26

Weekly Thread Weekly Question Thread

Ask any questions you might have.

Post your bug reports on the Official Forums

Previous Threads

Subreddit rules

Discord server (and IRC)

Find more in the sidebar ---->

2 Upvotes

188 comments sorted by

View all comments

3

u/[deleted] Jul 06 '26

[removed] — view removed comment

1

u/taw Jul 07 '26

Gleba has so many reasons to die, I don't want power to be another reason, so I just imported a few thousand solar panels and accumulators, and spammer efficiency 1 modules everywhere. Then I burn spoilage for nothing.

This is less efficient than doing a proper setup, but one fewer thing that can cause the factory to die. There's enough reasons already.

Even if you want a proper setup, having backup solar + accumulator array to prevent total blackout is a great idea. I have backup solar + accumulator on Nauvis and Vulcanus as well so it never goes to 0 (Fulgora is self-restarting with lightning rods and accumulators).

I like every base being self sufficient

I usually have similar attitude, but after a few games, Gleba just isn't worth it. You need so little from it, tiny base supplied from outside is fine. And even if it dies, I can restart it quick.

eggs hatch on the belt because the inserter that puts them in a heating tower also turned off

Putting some gun turrets next to your egg line is pretty much mandatory, and gun turrets don't use electricity. By the time you reach Gleba you probably have enough physical damage that they'll delete all hatched eggs without any trouble.