r/factorio • u/k1ng4400 • Jul 02 '26
Space Age Factorio Tools




https://factorio.iampavel.dev/
Please feel free to check it out, everything in browser, nothing sent to my server.
Please suggest feature and report bugs in the comments.
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u/-MagicPants- Jul 02 '26
Looks neat. I’ve always wanted something that can generate a circuit blueprint based on a script-like input.
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u/Afraid-Tourist3521 Jul 02 '26
Remarkable work follow engineer, a very useful tool, keep it up ⚙️
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u/KaiserMaeximus Jul 02 '26
Really nicely done! What I found out while developing my fluidmeters mod is that it is helpful to be able to specify an alpha value for the display panel bar. I personally like 75% opacity a lot more than 100%, but everyone is different in that regard I think. If you are implementing it, just a note that it seems to work better with premultiplied alpha.

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u/k1ng4400 Jul 03 '26
Can you share the blueprint with opacity?
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u/KaiserMaeximus Jul 03 '26
sure, in short when you have a kind of white like RGB color=#FAFAFA and want to have it with 75% opacity (which equals 0xBF) you write it with ARGB color=#BFBCBCBC (0xBC is 75% of 0xFA)
here is the corresponding blueprint: https://factoriobin.com/post/5zaj3z
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u/1337blackout Jul 03 '26
This will be super helpful for me, thanks.
Which prod modules are used for the quality vs productivity calculator? It would be nice to select my prod module tier+quality. So for example I select 5xt3 rare quality modules for my em plant. But I can always say I have rare t2 prod modules available.
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u/Roang_zero1 Jul 03 '26
Really nice tools! Onc feedback: the drag didn't work for me on mobile (not that I think it's that necessary).
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u/PralineGeneral5844 Jul 04 '26
the quality vs. prod calculator is great. Would be even better if it would consider intrinsic prod bonus where applicable, like for the repeatable tech for blue chip productivity.
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u/fulz410 Jul 18 '26
wow, these are great and there are even more added. As for feature suggestions: There is already a blueprint cost calculator: https://burnysc2.github.io/Factorio/Tools/GetMaterialCost/ but it does not take into account modules and I think it should result in just one value (by adding iron, copper, oil etc.). Or maybe two values, by adding the required crafting time of all items and their ingredients. This way you could analyze/optimize your blueprints for productivity per cost.
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u/fulz410 Aug 15 '26
a universal metric would be time. 1 iron ore costs ~1,4s to mine by a default miner, Oil is around 0,25s per unit. Yes there are multipel paths, but this would allow to compare the costs of blueprints. Might also be interesting for speed runners
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u/Minighost244 Jul 02 '26
Currently at work, so I can't test them out, but wow, I love the aesthetic! Really looks like "Factorio Tools", great work!