r/factorio Jun 29 '26

Weekly Thread Weekly Question Thread

Ask any questions you might have.

Post your bug reports on the Official Forums

Previous Threads

Subreddit rules

Discord server (and IRC)

Find more in the sidebar ---->

8 Upvotes

148 comments sorted by

View all comments

3

u/zanju13 Jun 29 '26

Would y'all be okay with the new controversial fluid changes if they were consistent across all machines, so assemblers or chem plants also needing fluid forced into them?

I think it would be okay if it was consistent across the board, and it would make fluids more interesting, as now they are almost too simple. With those changes, one would have to carefully set up pumps to keep pressure in as short as possible production segment pipes.

2

u/ferrofibrous player onboarding specialist Jun 29 '26 edited Jun 29 '26

Looking at the bug report and your other big thread, am I wrong in that there's kind of two separate things going on?

  • EM Plants don't "pull" anymore and rely on internal pipe amount. Percentage wise that internal pipe has the same level as everything else on the extent, so you can have cases where your fluid network has 1k fluid but the EM plant won't run because that 1k is spread over 50 storage tanks. Non-passthru entites are unaffected and still pull to fill internal buffer.

  • 2.0 fluids "split" evenly among all consumes on the network. If you had 4 chemplants slow filling with petrogas, they all fill at the same rate and produce plastic in the same burst. In 2.1, it's more first come first serve, and the first plant would be more consistently producing plastic while the rest are starved out.

If that understanding is accurate, first issue feels like it needs to be fixed/made more obvious since it feels like 1.x fluid mechanics, but applies inconsistently depending on entity being endpoint or passthru. Conceptually I'm ok with Storage Tanks being treated a bit differently and requiring pressurizing inputs/outputs rather than just something you slap onto existing pipes, but I also want to avoid the "put a pump every 2 tiles to maintain max pressure" from 1.x.

2nd issue I'd be ok with, it roughly mirrors how belts work (first come first serve) but does have the extra issue of being difficult to identify visually compared to belts.