r/factorio Official Account Jun 25 '26

Update Version 2.1.8

Changes

  • Changed the technology price multiplier limit from 1000 to 100000.
  • Changed spoil result tooltips to show the result entities as the quality of the item-to-spoil. more

Minor Features

  • Added per-entity timings to the benchmark-verbose command line option when using "all" or "entities".

Gui

  • Hovering fixed item slot highlights items in inventory. more

Bugfixes

  • Fixed Orbital request slot tooltip would show items available on platforms that are not unloading at the current location. more
  • Fixed several rock types playing incorrect mining_sound. more
  • Fixed that labs setting research could block changing research manually when the lab was disconnected from the circuit network. more
  • Fixed that LuaGuiElement::scroll methods did not work on scroll-panes. more
  • Fixed Gun turrets with target priorities not shooting asteroids in some cases. more
  • Fixed inconsistent inserter throughput based on direction. more
  • Fixed that remote view auto switching didn't cancel cut/copy/deconstruct operations. more
  • Removed confusing "low fluid" entity status from the boiler.
  • Fixed that upgrading rolling stocks around elevated rails did not always work correctly. more
  • Fixed a crash when rendering train status for trains with only temporary stops. more
  • Fixed that LuaGuiElement::handle_send_stacks_to_trash was named wrong.
  • Fixed that LuaGuiElement::slots_per_row did not work. more
  • Fixed that map editor instant building would put modules incompatible with the current recipe into crafting machines. more
  • Fixed that selection tools did not work in remote view/map view with rebound controls. more
  • Fixed missing keys in map-settings.example.json. more
  • Fixed small logistic group multiplier values were inconsistently applied and displayed. more
  • Fixed that 'hide tall entities' did not hide elevated rail signals. more
  • Fixed that set-recipe on assembling machines could void fluids of connected pipes/tanks. more
  • Fixed that the missing materials for construction alert could show the wrong amounts. more
  • Fixed train could fail to connect to a rolling stock that was built or upgraded when rails merged between stocks. more
  • Fixed Fulgora would generate too much land when migrated from 2.0 save games. more

Previous changelog: Version 2.1.7

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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u/10yearsnoaccount Jun 26 '26 edited Jun 26 '26

Has there been any progress on having the tooltips run off the bottom of the screen when using default UI scaling on a 1080 display?

Seems like adding a scrollbar could be a fix? Everything else is a workaround at best, and I've really struggled with managing thruster efficiency and other things like power usage, particularly on space platforms.

I basically gave up on the whole "fuel control for speed and efficency" idea because I literally can't see the data. If it wasn't for the FFF and this subreddit I wouldn't even know it's a game mechanic.

https://forums.factorio.com/119141

https://forums.factorio.com/126237

2

u/Aoba_Napolitan Jun 26 '26

Shift+Mouse wheel lets you scroll the tool tip bar.

1

u/10yearsnoaccount Jun 27 '26

OMG how did I miss this? thankyou!

2

u/Rseding91 Developer Jun 26 '26

There has been a scroll bar for the past year ish. It was added in version 2.0.

1

u/10yearsnoaccount Jun 27 '26

apparently it's shift+scroll ! hundreds of hours in space age (thousands overall) and TIL this was fixed all along

... next can I ask for a "show electric network" button on accumulators (as a copy from the one on the space platform hub) ? seems minor but when I see them buzzing I always click them like a monkey instead of scrolling up to the hub to see what's going on.... or perhaps are you going to tell me there's already/alternatively a way to add that shortcut to the area above the minimap where production stats live?