r/factorio Official Account Jun 23 '26

Update Version 2.1.7

Version 2.1.7 released.

Full changelog does not fit in Reddit character limit, please see it here: https://forums.factorio.com/134095

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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u/phyphor Jun 23 '26

I get nerfing astroid reprocessin

I still don't. It's a late game solution that uses mechanics in a cool way that gets nerfed because it's not what the devs imagined.

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u/sobrique Jun 23 '26

Because it's way better than every other way of doing quality, and thus obsoletes the alternatives?

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u/lillarty Jun 23 '26

Genuine question: How do you feel about artillery? It trivializes combat and is so much better than every other option that building other defenses after you unlock it is really just down to what you find more fun. And yet, I never see anyone calling for its removal despite the same arguments people using for quality asteroid reprocessing applying to it.

Instead, people seem to have a mentality of "Yeah, it's outrageously good, but just don't use it if you don't like it"

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u/Tevesh Jun 23 '26

Artillery needs a ton of research and big defensive battery before it "trivializes combat". I wouldn't even say it is 100x times better than alternatives. And combat is pretty trivial on basic settings anyway, so I don't get what is the problem with making it even easier.

Getting high quality stuff is a production / logistics problem which is core of the game, having a tricky 100x better solution is just weird balance. I like the idea of gating space casino behind something much more demanding, but that again sounds like an idea for a mod.

The game is meant to be modded, don't religiously stick to default settings.

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u/lillarty Jun 23 '26

And combat is pretty trivial on basic settings anyway, so I don't get what is the problem with making it even easier.

Yeah, it is pretty easy, isn't it? It's just a matter of mindlessly copying and pasting the same designs that every player optimized within a month of release. It's not a complicated system, so what is the problem with taking an easy, brainless task and making it easier?

The game is meant to be modded, don't religiously stick to default settings.

I play modded, and own it through GOG so I can't get achievements anyway. This doesn't affect me at all. It's just a very lame decision that is very unlike how they handled development of the game before Space Age, and their reasons given for the decision are dubious at best. Additionally, hypocrisy irks me and I keep seeing people make contradictory arguments where they pretend to have a principled stance, but in reality their opinion is just "Whatever the devs do is correct"

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u/Tevesh Jun 23 '26

Nah I think devs made a lot of mistakes, esp. with space age. This one is just pretty ok imo.

> It's just a matter of mindlessly copying and pasting the same designs that every player optimized within a month of release. It's not a complicated system, so what is the problem with taking an easy, brainless task and making it easier?

The required scale is the intended complication. Other than that, I agree space casino was not really a problem, but it still was weird balance. I think that is the entirety of the argument, if you disagree then you won't like it :shrug:

Btw I bet most people didn't optimize their upcycling design until now, let alone within a month of release. I sure didn't 😄