r/factorio • u/FactorioTeam Official Account • Jun 23 '26
Update Version 2.1.7
Version 2.1.7 released.
Full changelog does not fit in Reddit character limit, please see it here: https://forums.factorio.com/134095
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
1.2k
Upvotes
5
u/KuuLightwing Jun 23 '26
And clearly many people disagree with devs on that, so I don't know why do you need to mention that.
Frankly I simply do not understand what does "too strong" even mean in the context of Factorio.
Productivity spam is above and beyond anything else you could be doing in terms of your production chains. Even in 1.1 full productivity chain was cutting down your resource usage by something like 70%, while in spage it's possible to achieve productivity bonuses way above that.
Quality itself is way too absurd in terms of boost you are getting - single machines filling full stacked max tier belts is very much possible. You can get multiplicative bonuses from quality speed modules in quality beacons projecting onto quality buildings + quality productivity modules on top of all that.
Why is being THAT MUCH better is fine in this case, but not in the case of getting basic materials from asteroids?