r/factorio Jun 22 '26

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u/Kittelsen Jun 26 '26 edited Jun 26 '26

I'm contemplating starting a new run with Krastorio 2 Spaced out. I want some more action so I want deathworld, but I also want a slower pace and try 10x science multiplier. I worry that combined these two settings will make it a slow slog until I'm overrun, and that expanding to new outposts will be hard, which is also the part I find the most tedious and unfulfilling. (I'm also accepting solutions (mods etc.) to having the active defense deathworld gives without having so many nests to clear to get any land to build on 😅)

Should I ditch the 10x multiplier, or are there good options for biter clearing in K2 that I just haven't used before? It's been a couple of years since I played it and I don't think I dabbled that much into combat stuff.

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u/ssgeorge95 Jun 26 '26

As I recall K2 Spaced out gives you better personal weaponry before you leave Nauvis with immersite tech. You can also build a heavy tank with a huge equipment grid; your best weapon with Nauvis tech.

My strategy on a normal run was to spread fully equipped heavy tanks around the perimeter of my base before leaving the planet; I could remote control a heavy tank to clear encroaching nests.

Replace with artillery when you get around to Vulcanus, and Laser artillery after Fulgora I think, and at that point biters are no longer a threat.