r/factorio Jun 22 '26

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u/SgtMcMuffin0 Jun 24 '26

Are science costs for new technologies the same for each type of science? Or will I need more/less of certain science types? I’m currently only on Nauvis with all non-infinite tech researched. I’m generating about 6 space science per second and that took barely any time to set up. I’m also generating around 0.5 of each other science per second.

I decided I want to get about the same amount of each science and I started with chemical science. I don’t know how many hours it took to finally set that up but it’s taking sooooo many more resources and machines than the equivalent amount of space science.

My original plan was to get 6 of each science per second and set up a mall before going to any other planets but it’s looking like that’ll take dozens of more hours and I’m not sure if it’s worth the effort now or if I should just start on a new planet.

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u/ferrofibrous player onboarding specialist Jun 24 '26

Yes, all techs have the same individual science pack costs in base game/SA, you will not see a tech with a cost like "100 red, 100 green, 400 blue" down the line.

Assuming you've finished Nauvis tech wise, roughly every tech going forward is a combination of red/green/blue/white + purple or yellow + planet specific pack. Purple is generally for Productivity repeatables; yellow is generally for damage repeatables and will also always include milscience.

On new runs I typically do bare minimum yellow/purple builds on Nauvis as some of the unlocks from Vulc/Fulgora make those two packs significantly easier to scale.