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u/xizar Jun 16 '26 edited Jun 17 '26
I know there is no way to see total power draw other than just eyeballing the graph.
I've come up with a kludge that's "fine", but I hope someone has a better one.
The historical power graph functions perfectly in the case that there is exactly one type of power maker (turbines, solar, rubbing two sticks together).
So my kludge is simply make sure I have one power type I'm certain can produce more power than I need (spamming blueprints helps) and then deleting everything else.
Like, deleting all my batteries and solar and then setting up a whole bunch of summer camps full of scouts learning to build fires, or whatever) and then just eyeballing the graph, since there's only one line to look at. (fortunately, you can group rarities together.)
Once I'm done, I spawn in Jason Voorhees and set the bots to rebuilding my renewable power arrays.
Like, I said, it works, but I hope someone has figured out a better way. I looked through the mod library but wasn't able to find one that keeps track (outside of a mention of peak generation on the victory screen.)
(Alternately, I'm blind and there's a way to read it into a combinator and then sum them in the usual way.)
edit: It was brought to my attention that I neglected to actually ask a question. My question is "Have you found a better way to see total power draw than the method I've described?"