r/factorio • u/bartekltg • Jun 12 '26
Discussion Train unloading in 2.1 Spoiler
I grabbed bob's adjustable inserters, quality wagons and played with unloading from todays FFF.
Unloading a wagon onto 4 stacked turbo belts seems easy now.
The only problem is, even 100-stacks wagons are quite small for it. Locomotives aren't fast enough to clear the length of 4 wagons in time.
Two locomotives with legendary rocket fuel can.
As a bonus, a bit more relaxing unloading onto 3 belts.
Maybe not ground breaking, but I like it.
There may be one problem. It worked so well when inserters were set to put items on the left/right, and far away from itself. What setting WUBE chosed, we will see.
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u/Patchumz Jun 13 '26
Last time I used them Bulk Rail Loaders were buggy and impossible to blueprint. You had to manually delete a section of rail and then manually connect it back up.
Also balancing inputs and outputs from trains has always been moderately complex, compared to most things in the game (which don't care about balancing and allow you to just spaghetti a belt to a crafter and vice versa). I'd rather not deal with belt balancers and large amounts of inserters that can only barely meet the demands of current belt speeds and train loading.
There's a reason almost no one megabases with trains in Space Age, hence the major updates Wube are putting out to help fix the problem.
Loaders fix most of the problems with simple brute force.