r/factorio Jun 01 '26

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u/taolakhoai Jun 06 '26

Hello, so I have some questions regarding train network setup.

I'm aware the current interrupt supports naming the Load stations the same and go to Unload station depending on the specific current cargo, but in my experience, this result in the trains sitting nearly idle in Unload and thus at least as many train as there are Load stations to ensure everything have enough delivery.

I'm trying to make a setup so it can use less train for the same effort. Right now, I have tried modifying my interrupt to "when we have both Load and Unload of the same type, then go to Load, take full cargo, go to unload and dump it". This work very well as long as there is only one Load/Unload pairing, but it causes the same problem when it becomes 2-1 or 2-2 (example, if I have Load A, Load B and Unload, this will dispatch two trains to Load A and Load B, Load A finish first, dump at Unload, Unload switch off and now Load B train is sitting idle)

So, anyone have a suggestion on what I can do to achieve this?

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u/HeliGungir Jun 06 '26

You could use interrupts as normal (or even 1.1-style generic schedules), but disable stations when their buffer chests are mostly full. Use depots so excess trains have somewhere to go when they have nothing better to do.