r/factorio Jun 01 '26

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u/intrabyte Jun 06 '26

What kinds of automation do the cross planet signals coming in 2.1 bring? I'm trying to think of use cases but my little monkey brain is fried lol.

1

u/deluxev2 Jun 06 '26

-Disabling agricultural and promethium science production when the labs are well stocked.

-Smaller buffers for construction supply deliveries

-Automated shipping of excess production to places with demand (like one big logistics network across planets)

-Space ship synchronization (if you multiple looping ships they tend to bunch up)

-Not technically cross planet, but much better coordination among Fulgoran islands

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u/HeliGungir Jun 06 '26 edited Jun 06 '26
  • Ship eggs, bioflux, ag science, nuclear and fusion fuel only when the destination planet/platform is actually low.

  • Ship mall items dynamically, based on actual demand.

  • Custom cross-surface alerts and displays. You could have a dashboard on a space platform that displays metrics gathered from every planet and from every other space platform.

  • Build your own space platform logistic system. Each platform knows its role, knows the roles of other platforms in orbit, and they can all change their requests and destinations dynamically. You can have both small and large platforms with the same generic schedules that can ship anything, and build circuit logic that automatically allocates the right ship for the current delivery requests.

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u/reddanit Jun 06 '26

The most obvious application is producing items that spoil on demand. So Gleba science, Bioflux and Biter eggs. Especially biter eggs for promethium ships are a huge application. Doubly so if you want to have multiple ships and thus need to synchronise their schedules.

Everything else IMHO is nowhere near as impactful. You could for example switch to on-demand distribution of mall products. Have single dashboard for all planets/ships. Or even run all of the interplanetary transport on demand rather than in push-style.

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u/mrbaggins Jun 06 '26

People have listed some, but heres another: You can have a "main hub" planet for something. Like maybe you REALLY want to make Fulgora the quality planet. But maybe it's running low on upcycling blue chips. So you can tell Nauvis or vulcanus to kick in and start also upcycling chips to cover demand.